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path: root/src/game/g_weapon.c
AgeCommit message (Expand)Author
2013-01-03Remove basilisk turret grab soundBen Millwood
2013-01-03* fix regular basilisk from doing twice the intended damage (fixes #93)Roman Tetelman
2013-01-03Readjusted attack ranges for upgraded classes to compensate for model size di...Asa Kravets
2013-01-03I don't like redundant checks for stupid thingsBen Millwood
2013-01-03* ckit no longer has a "don't repair" button (fixes #18)Roman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)Christopher Schwarz
2013-01-03Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ...Roman Tetelman
2013-01-03* Give mass driver a small width (5u for now)Roman Tetelman
2013-01-03* Reduced pounce range 64->54Asa Kravets
2013-01-03* shut up annoying noise when aiming ckit on build timer at damaged buildablesRoman Tetelman
2013-01-03* ckit repairs automatically without having to press mouse2 (fixes issue #3)Roman Tetelman
2013-01-03* fix for location not updating while following a player (reported by megatog...Roman Tetelman
2013-01-03* aliens were getting the wrong hitsound when attacking human buildablesRoman Tetelman
2013-01-03* Fix compiler warning about G_FindOvermindBen Millwood
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* fix for aliens being unable to attack nodes from directly aboveRoman Tetelman
2013-01-03* fix for wide traces not causing bleeding on non-playersRoman Tetelman
2013-01-03* fix for a lot of weapons not causing buildable bleedingRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* wide traces (most alien attacks) now prefer the target in the crosshairs if...Roman Tetelman
2013-01-03* Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplicationM. Kristall
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03Balance changesAsa Kravets
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Removed unused G_CrushAttack argumentMichael Levin
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03Shut up compiler warnings (and possible bugfix)Ben Millwood
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...Michael Levin