Age | Commit message (Expand) | Author |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | Shut up compiler warnings (and possible bugfix) | Ben Millwood |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | * Oops, Repeater now gives Repeater reward credits | Michael Levin |
2013-01-03 | * Mass Driver will only shoot through players and buildables | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | Some more work on the Mass Driver: | Michael Levin |
2013-01-03 | * I'm sick of entering \give 9999 every time I need to test something. Whenev... | Michael Levin |
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin |
2013-01-03 | * Lowered dretch zoffset a bit to better fit inside bounding box, increased s... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-09-30 | * (bug 3002) Fix to alien weapon traces that miss due to world collision | Tim Angus |
2007-09-27 | * (bug 3249) Improve repeater interaction with marked deconstruction | Tim Angus |
2007-09-25 | * Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead | Tim Angus |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2006-12-30 | * (bug 2952) Reverted trace origin to muzzle for goon pounce | Tim Angus |
2006-12-29 | * (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw ) | Tony J. White |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-12-20 | * (bug 2780) prevent another buy/sell bind which loses blaster (M. Kristall) | Tony J. White |
2006-12-09 | * (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged | Tony J. White |
2006-07-31 | * Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw) | Tim Angus |
2006-07-31 | * Fix to ClientSpawn: spawn is NULL bug #2732 (tjw) | Tim Angus |
2006-07-31 | * Add otherEntityNum to playerState_t... and don't use it... yet | Tim Angus |
2006-06-11 | * tjw oops | Tim Angus |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus |
2006-04-09 | * Removed CS_SCORE? config strings -- they were unused | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-11-27 | * Fixed death by poison MOD s/antitox/medkit/ | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-15 | * Increased Tesla damage frequency | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-06 | * Reverted to non-interruptable level 1 grab | Tim Angus |
2005-08-05 | * Basilisk needs less time to regain grabbing ability after being hit | Tim Angus |
2005-08-05 | * Disabled weapon dropping after buying ammo for now | Tim Angus |