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The server software used for the Der Bunker Tremulous servers.
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g_weapon.c
Age
Commit message (
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Author
2013-01-03
Remove basilisk turret grab sound
Ben Millwood
2013-01-03
* fix regular basilisk from doing twice the intended damage (fixes #93)
Roman Tetelman
2013-01-03
Readjusted attack ranges for upgraded classes to compensate for model size di...
Asa Kravets
2013-01-03
I don't like redundant checks for stupid things
Ben Millwood
2013-01-03
* ckit no longer has a "don't repair" button (fixes #18)
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)
Christopher Schwarz
2013-01-03
Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ...
Roman Tetelman
2013-01-03
* Give mass driver a small width (5u for now)
Roman Tetelman
2013-01-03
* Reduced pounce range 64->54
Asa Kravets
2013-01-03
* shut up annoying noise when aiming ckit on build timer at damaged buildables
Roman Tetelman
2013-01-03
* ckit repairs automatically without having to press mouse2 (fixes issue #3)
Roman Tetelman
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* aliens were getting the wrong hitsound when attacking human buildables
Roman Tetelman
2013-01-03
* Fix compiler warning about G_FindOvermind
Ben Millwood
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* fix for aliens being unable to attack nodes from directly above
Roman Tetelman
2013-01-03
* fix for wide traces not causing bleeding on non-players
Roman Tetelman
2013-01-03
* fix for a lot of weapons not causing buildable bleeding
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* wide traces (most alien attacks) now prefer the target in the crosshairs if...
Roman Tetelman
2013-01-03
* Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication
M. Kristall
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...
Michael Levin
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