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path: root/src/game
AgeCommit message (Expand)Author
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03Readjusted attack ranges for upgraded classes to compensate for model size di...Asa Kravets
2013-01-03* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and...Roman Tetelman
2013-01-03Fix camper creditsRoman Tetelman
2013-01-03Don't queue from reactor pool when power source can't be foundRoman Tetelman
2013-01-03* bring back camper creditsRoman Tetelman
2013-01-03Balance tweakAsa Kravets
2013-01-03Fix the turret bug for teslas tooBen Millwood
2013-01-03Improve timing of weapon change feedbackBen Millwood
2013-01-03I don't like redundant checks for stupid thingsBen Millwood
2013-01-03* fix turrets from firing sv_fps times per second (thanks rezyn)Roman Tetelman
2013-01-03* spectating teammates no longer copies their credits, borrowed from lakitu7 ...Roman Tetelman
2013-01-03chomp a warningBen Millwood
2013-01-03Make humans raise their weapon when they spawnBen Millwood
2013-01-03Balance tweaks:Asa Kravets
2013-01-03Set dodge side slowed modifier to 0.9Asa Kravets
2013-01-03* weaken dodge whene slowed by creep/gas/spit (closes #73)Roman Tetelman
2013-01-03* ckit no longer has a "don't repair" button (fixes #18)Roman Tetelman
2013-01-03* add comment to previous commitRoman Tetelman
2013-01-03Buildables will suicide after 90 seconds without a source of powerRoman Tetelman
2013-01-03Decrement queued build points to avoid infinite loopRoman Tetelman
2013-01-03Balance tweak:Asa Kravets
2013-01-03Balance tweaks:Asa Kravets
2013-01-03* Fix an annoying warningM. Kristall
2013-01-03* Don't fire incomplete hivesBen Millwood
2013-01-03Fix crouch check on dodge (fixes #71)Ben Millwood
2013-01-03Make next queue time calculation more consistentBen Millwood
2013-01-03* make sprinting take stamina againRoman Tetelman
2013-01-03* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...Roman Tetelman
2013-01-03Remove complimentary funds (closes #68)Ben Millwood
2013-01-03Merge most of the CalculateBuildPoints loopsBen Millwood
2013-01-03Simplify some power handling codeBen Millwood
2013-01-03Hive pain/death code cleaned upBen Millwood
2013-01-03* Fix death detection on medistation heal (bug 3981)Ben Millwood
2013-01-03* Increase repeater cost from 2 to 4Ben Millwood
2013-01-03* fix misleading commentRoman Tetelman
2013-01-03* remove extra landing friction from dodgeRoman Tetelman
2013-01-03Tweaks to cvar default values and flagsBen Millwood
2013-01-03fix maxZones dynamic allocation conditionalBen Millwood
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03Reduce redundancy in Cmd_Build_fBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03show the BP of the main / reactor zone by defaultBen Millwood
2013-01-03Default max repeater zones 3 -> 500Ben Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Display 0 BP during SDBen Millwood
2013-01-03Ignore unpowered buildables when checking if too close to the enemy and remov...Ben Millwood
2013-01-03Don't unpower more than the BP a power source can supply correctlyBen Millwood
2013-01-03The reactor can only power as much BP as it can hold, and marked unpowered bu...Ben Millwood
2013-01-03Fixes to alien BP counting and markdeconBen Millwood