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The server software used for the Der Bunker Tremulous servers.
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2017-03-09
support GUIDless 1.1 clients
/dev/humancontroller
2017-03-09
use entityState_t::misc instead of entityState_t::generic1 in some rather imp...
/dev/humancontroller
2017-03-09
implement a function to safely remove any entity
/dev/humancontroller
2017-03-09
expose the zaps global variable
/dev/humancontroller
2017-03-09
theoretically allow non-player entities to telefrag other entities
/dev/humancontroller
2017-03-09
give buildable placeholders the "builder" classname; give the "func_door_mode...
/dev/humancontroller
2017-03-09
when spawning buildables, replace the "builder" entity with a buildable (inst...
/dev/humancontroller
2017-03-09
make some code more robust against disappearance of entities
/dev/humancontroller
2017-03-09
after spawning, do not charge the lucifer cannon until all buttons are up
/dev/humancontroller
2017-03-09
allow players to spawn at any origin (without spawn buildables); pull the tri...
/dev/humancontroller
2017-03-09
constize the input-only parameters of a bunch of functions
/dev/humancontroller
2017-03-09
do not "exit the level" multiple times when using admin/console commands
/dev/humancontroller
2017-03-09
fix the formulas in BG_EvaluateTrajectoryDelta()
/dev/humancontroller
2017-03-09
always use ent->clipmask as pm->tracemask; move special casing to setting ent...
/dev/humancontroller
2017-03-09
synchronize ent->health with ent->client->ps.stats[STAT_HEALTH]
/dev/humancontroller
2017-03-09
implement setivo: layout-based overriding of intermission views
/dev/humancontroller
2017-03-09
implement layout arithmetic and the addlayout command
/dev/humancontroller
2017-03-09
retain the developer mode setting across map changes
/dev/humancontroller
2017-03-09
allow calling for specific layouts in votes, where applicable
/dev/humancontroller
2017-03-09
implement setnextmap: an admin command to set the next map and layout
/dev/humancontroller
2017-03-09
add G_LayoutExists() and use it
/dev/humancontroller
2017-03-09
fix up G_MapExists(), and use it more
/dev/humancontroller
2017-03-09
rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_...
/dev/humancontroller
2017-03-09
execute map configuration scripts before loading the map
/dev/humancontroller
2017-03-09
begin rewriting the voting code to be structured in the representation of votes
/dev/humancontroller
2017-03-09
add G_PerformMapChange() and G_PerformMapRestart(), and use them
/dev/humancontroller
2017-03-09
remove some fancy hacks from the missile bounce code
/dev/humancontroller
2017-03-09
remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN
/dev/humancontroller
2017-03-09
fix mover placement bugs resulting in from the stupid use of InitMover()
/dev/humancontroller
2017-03-09
use r.currentAngles a bit more (for later use)
/dev/humancontroller
2017-03-09
try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
allow misc_particle_system entities to use the angles spawn variable
/dev/humancontroller
2017-03-09
fix a building self-explosion epsilon issue
/dev/humancontroller
2017-03-09
do not sink underwater
/dev/humancontroller
2017-03-09
do not overclip
/dev/humancontroller
2017-03-09
do not force lucifer cannon users to stop attacking in order to charge again
/dev/humancontroller
2017-03-09
always bring up a blueprint, but always print an error if appropriate
/dev/humancontroller
2017-03-09
increase MAX_BUILDLOG
/dev/humancontroller
2017-03-09
increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged
/dev/humancontroller
2017-03-09
implement setdevmode: an admin command to switch developer mode on or off
/dev/humancontroller
2017-03-09
also use configstring #CS_LOCATIONS+0 for storing location names
/dev/humancontroller
2017-03-09
remove a redundant condition
/dev/humancontroller
2017-03-09
remove redundant code
/dev/humancontroller
2017-03-09
remove some '\n's from strings passed to error calls
/dev/humancontroller
2017-03-09
clamp funds at +-30000, not SHRT_MIN/MAX
/dev/humancontroller
2017-03-09
never pass a NULL ent to G_UseTargets()
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
use standard time representation
/dev/humancontroller
2017-03-09
use MIN() instead of min()
/dev/humancontroller
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