Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-03-22 | * Code support for the new armoury menu | Tim Angus | |
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-03-20 | * Fixed corpse death pose bug | Tim Angus | |
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional | |||
2003-02-27 | * Locational damage and armour actually work now | Tim Angus | |
* Ownerdrawn helmet, which was strangely not committed first time round | |||
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus | |
2003-02-23 | * Aliens should now bleed green | Tim Angus | |
* Added debug logging for the "Cannot build item" bug | |||
2003-02-22 | * Reset stages on map load | Tim Angus | |
2003-02-22 | * Removed "You fragged x" message | Tim Angus | |
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf | |||
2003-02-18 | * Removed debug output | Tim Angus | |
2003-02-17 | * dbuild -> abuild | Tim Angus | |
2003-02-17 | * Aliens no longer employ weapon models | Tim Angus | |
* Different attack animations triggered for primary, secondary etc.. | |||
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-11 | * All nonsegemented model animations now triggered with the exception of ↵ | Tim Angus | |
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__ | |||
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus | |
* Nonesgmented corpses now render properly | |||
2003-02-10 | * Chimera now uses "prowl" model | Tim Angus | |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus | |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus | |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus | |
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus | |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2003-02-06 | * Added some (slightly hacky) code to allow spectators to skip manually ↵ | Tim Angus | |
triggered doors | |||
2003-02-03 | * Fix to SCA_NOFOOTSTEPS | Tim Angus | |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus | |
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges | |||
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus | |
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects | |||
2003-01-25 | * Door/Plat/Button sounds configurable now | Tim Angus | |
2003-01-25 | * Random bug fixes | Tim Angus | |
* Random balance tweaks | |||
2002-12-18 | * BBOX edits on buildables | Tim Angus | |
* Couple of balance values tweaked | |||
2002-12-02 | * Bounding box fiddles | Tim Angus | |
* Added a small radius search to the use action * Fixed a couple of crash bugs | |||
2002-11-30 | * Various additions for the latest human hud | Tim Angus | |
2002-11-18 | * Tweakage of values | Tim Angus | |
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit | |||
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus | |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus | |
* Tiny amount of balancing | |||
2002-10-23 | * Improved performance of real fading light flares | Tim Angus | |
* Added timed light flares and cg_ to switch between flare types | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-10-19 | * Removed supposed improvements to key parsing code :) | Tim Angus | |
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-23 | * Various changes for Jex's new hud | Tim Angus | |
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus | |
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds |