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2006-09-05Bug 2849Tony J. White
* adds g_admin flag '3' which allows the admin/level to always keep cred/evo when switching teams. * adds !lock and !unlock g_admin commands for locking teams. (enable with 'K' flag) * setting an admin's level to 0 immediately free's up that admin's name from the name protection system (g_adminNameProtect) * don't give kills/creds to a spectator in follow mode ('3' flag exposed this)
2006-08-13* Nobody expects the whitespace policeTim Angus
2006-07-31* Wallwalking warning when attempting to evolve (bug #2802 Martin Doucha)Tim Angus
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-07-31* Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw)Tim Angus
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
* Fix to lcannon spam bug #2758 (tjw) * Fix to goon pounce bug #2758 (tjw)
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
* Improve ckit tutorial text * Entities.def correction
2006-07-31* Phil Bordelon's g_chatTeamPrefix patchTim Angus
2006-07-02* Obituaries that indicate team kills (tjw)Tim Angus
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
2006-06-18* Removed redundant grenade codeTim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
* Remove +zoom and -zoom altogether
2006-06-17* Added some value guards to various trigger entitiesTim Angus
2006-06-17* Disallow name changes more frequently than once every 5 seconds (by default)Tim Angus
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
* Added wait key to misc_particle_system * Triggering a trigger_teleport now enabled/disabled it
2006-06-11* tjw oopsTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-06-03* Make game stats more usableTim Angus
2006-05-17* Fix to Dretch/Bsuit exploit/bug (thanks tjw)Tim Angus
* Fix to disappearing cursor on map load Com_Error bug
2006-05-16* Patches from bugs:Tim Angus
2677: Credit transfer, 2691: Disallow deconstruct during SD, 2698: nextweap bug on OS X, 2700: Fix to buildables underground bug, 2701: Fix to dretch exploit, 2706: Fix to jetpack uninit memory read
2006-05-16* Merged ioq3-r783Tim Angus
* Added back the syscalls things I didn't mean to remove
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-04-24* Limit on number of times votes can be called, defaulting to 5 (from tjw)Tim Angus
2006-04-24* No really, I know CTim Angus
2006-04-24* Removed some \n from server connection messagesTim Angus
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
2006-04-22* Fixed retarded exploitable "kick" commandTim Angus
* Removed ability to change the timelimit by vote * Added sprint ability to human tutorial text
2006-04-22* Added P server side cvar, which lists the teams each client is on (from tjw)Tim Angus
2006-04-22* Do not increase team kills when team killing (from tjw)Tim Angus
2006-04-22* Per team friendly fire settings (from tjw)Tim Angus
2006-04-22* Fix to an uninitialised variable (from tjw)Tim Angus
2006-04-22* tjw's server comms patchTim Angus
2006-04-16* Fix to infamous "sarge" bug (R1CH)Tim Angus
* Better balance forcing when swtiching from teams directly (R1CH)
2006-04-15* Lucifer cannon exploit fix (R1CH)Tim Angus
* Sudden death/time limit warnings (R1CH)
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
2006-03-28* Increase Dragoon range slighlyTim Angus
* Disable static_transform particle system warning
2006-02-27* Can't use upgrades while dead anymore (not that you could before, but you'dTim Angus
get console messages) * Added build option BUILD_MASTER_SERVER
2006-02-24* Merged ioq3-r584Tim Angus
2006-01-20* Master server now logs version and renderer stringsTim Angus
* Master server now responsible for logging game statistics
2006-01-18* Changed order of build errorsTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2006-01-12* Increase boost time to 30 seconds from 20 secondsTim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
* Fixed psaw/cgun inappropriate effects bug * Lcannon now has a minimum charge value
2006-01-11* Flamer damage down to 20 from 31Tim Angus
* Zap repeat rate down to 1500ms from 2000ms * Knockback from pouncing now 3 times as strong * Updates to the particle and trail systems sections of the manual * Merged ioq3-r470
2006-01-09* Merged ioq3-468Tim Angus
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-23* Crudely removed CD key authenticationTim Angus
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus