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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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qcommon.h
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Author
2016-04-09
Merge branch 'master' into gpp
Tim Angus
2016-04-07
Use Opus for VoIP
Zack Middleton
2016-04-07
sayto cmd with player name completion
Pan7
2015-06-08
change the serverlist-querying methods to be compatible with the current depl...
/dev/humancontroller
2015-03-17
Add facility to describe cvars
Tim Angus
2014-06-17
Remove function prototypes for non-existant Sys_* DLL functions
Zack Middleton
2014-06-17
Remove old comment that FS_Seek doesn't work on zipped files
Zack Middleton
2013-05-31
fix some OOB enumerator usages
/dev/humancontroller
2013-05-03
Don't allow modifying qvms or pk3s
Zack Middleton
2013-03-27
Fix some warnings caused by lack of noreturn
Tim Angus
2013-03-19
Remove Sys_SnapVector
Zack Middleton
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
5717 - Gamecode can open file "" for reading
Zack Middleton
2013-02-16
Unify/cleanup max snapshot entities on client and server
Zack Middleton
2013-02-16
Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd
Zack Middleton
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-12
REFACTOR [reletive -> relative]
Zack Middleton
2013-01-12
CVE-2012-3345
Zachary Slater
2013-01-12
#5462 - do not require clients to have a matching qagame.qvm (adapted from Op...
Zack Middleton
2013-01-12
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
Zack Middleton
2013-01-12
Removed unused functoin Hunk_Trash.
Zack Middleton
2013-01-12
Enable zone and hunk debug in debug build.
Zack Middleton
2013-01-10
Allow VM_Restart to load unpure qagame.qvm so that local server won't crash a...
Thilo Schulz
2013-01-10
* Fix some grammar in DLL loading * s/Sys_LoadQVMDll/Sys_LoadGameDll/
Tim Angus
2013-01-10
- Fix already defined command warnings for minimize - Fix recursive CL_Shutdo...
Thilo Schulz
2013-01-10
Change DLL search path order for external libraries that are linked at runtim...
Thilo Schulz
2013-01-10
- Switch master server protocol to dpmaster for better game separation. Based...
Thilo Schulz
2013-01-10
Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-...
Thilo Schulz
2013-01-10
- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FI...
Thilo Schulz
2013-01-10
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ...
Thilo Schulz
2013-01-10
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
Thilo Schulz
2013-01-10
- Improve snapshot rate and data rate control - Make server send packet fragm...
Thilo Schulz
2013-01-10
- Implement dual protocol support (#4962) - Fix several UDP spoofing security...
Thilo Schulz
2013-01-10
- Greatly improve UDP downloading speed for clients - Add download rate contr...
Thilo Schulz
2013-01-10
- Automatically reset fs_game to "" if it was supplied by the user and is equ...
Thilo Schulz
2013-01-10
- Improve game_restart: * differing screen resolutions and network settings a...
Thilo Schulz
2013-01-10
- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ...
Thilo Schulz
2013-01-10
- Small change to search path order - local files not in .pk3s take precedenc...
Thilo Schulz
2013-01-09
Revert protocol 69 pending further discussion (#4962)
Thilo Schulz
2013-01-09
- Harden the client and server protocol against UDP spoofing attacks. This wi...
Thilo Schulz
2013-01-03
* Merge ioq3-r1946
Tim Angus
2013-01-03
* Merge ioq3-r1813
Tim Angus
2013-01-03
* Remove unnecessary security code introduced from ioq3 merge
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Merge ioq3-r1752
Tim Angus
2013-01-03
* Merge ioq3-r1708
Tim Angus
2013-01-03
* Merge ioq3-r1666
Tim Angus
2013-01-03
* Merge ioq3-r1637
Tim Angus
2013-01-03
* Merge ioq3-r1498, by popular demand
Tim Angus
2013-01-03
* Merge ioq3-r1458
Tim Angus
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