Age | Commit message (Expand) | Author |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2016-04-07 | OpenGL2: Remove specular ambient. | SmileTheory |
2016-04-07 | OpenGL2: Use correct sunlight color for sunlight specular. | SmileTheory |
2016-04-07 | OpenGL2: Forgot a multiply. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory |
2016-04-07 | OpenGL2: Remove some rendering options for simplicity. | SmileTheory |
2015-03-17 | OpenGL2: Bit more parallax optimization. | SmileTheory |
2015-03-17 | OpenGL2: Add support for parallax occlusion mapping. | SmileTheory |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | OpenGL2: Change normal/tangent vertex encoding. | SmileTheory |
2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton |
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version number... | Anthony Pesch |
2014-08-28 | OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | OpenGL2: Parallax corrected cubemap (cheaper trick) | SmileTheory |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory |
2014-06-17 | OpenGL2: Minor GLSL shader improvements. | SmileTheory |
2014-06-17 | OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. | SmileTheory |
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | OpenGL2: Some small shader optimizations. | SmileTheory |
2014-06-17 | OpenGL2: Revisit fragment tangent space calculation, and remove tangent space... | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: reduce varying usage in lightall shader. | SmileTheory |
2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory |
2014-06-17 | OpenGL2: Speed up fog shader slightly. | SmileTheory |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-05-03 | Use specular texture RGB as specular reflectance, multiplied by per-material ... | SmileTheory |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-03-19 | Support more tcgens in lightall shader. | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |