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path: root/src/renderergl2/glsl
AgeCommit message (Expand)Author
2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: Fix horribly broken metallic shader.SmileTheory
2016-04-07OpenGL2: More ssao/depth blur improvements.SmileTheory
2016-04-07OpenGL2: Fixes to depth blur and ssao.SmileTheory
2016-04-07OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.SmileTheory
2016-04-07OpenGL2: Add r_glossType.SmileTheory
2016-04-07OpenGL2: Add r_shadowBlur.SmileTheory
2016-04-07OpenGL2: Shader optimization, and add dither to tonemap.SmileTheory
2016-04-07OpenGL2: Merge several cvars into r_pbr.SmileTheory
2016-04-07OpenGL2: Remove specular ambient.SmileTheory
2016-04-07OpenGL2: Use correct sunlight color for sunlight specular.SmileTheory
2016-04-07OpenGL2: Forgot a multiply.SmileTheory
2016-04-07OpenGL2: Add r_glossIsRoughness.SmileTheory
2016-04-07OpenGL2: Remove some rendering options for simplicity.SmileTheory
2015-03-17OpenGL2: Bit more parallax optimization.SmileTheory
2015-03-17OpenGL2: Add support for parallax occlusion mapping.SmileTheory
2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was bare...SmileTheory
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17OpenGL2: Speed up tonemap shader.SmileTheory
2015-03-17Fix 6155: OpenGL2: some shader stages remains visible through fog volumesZack Middleton
2015-03-17fixed formatting of a few GLSL float constants remove unneeded version number...Anthony Pesch
2014-08-28OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17OpenGL2: Parallax corrected cubemap (cheaper trick)SmileTheory
2014-06-17OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.SmileTheory
2014-06-17OpenGL2: Minor GLSL shader improvements.SmileTheory
2014-06-17OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.SmileTheory
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...SmileTheory
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...SmileTheory
2014-06-17OpenGL2: Some small shader optimizations.SmileTheory
2014-06-17OpenGL2: Revisit fragment tangent space calculation, and remove tangent space...SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17OpenGL2: reduce varying usage in lightall shader.SmileTheory
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17OpenGL2: Speed up fog shader slightly.SmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-03Use specular texture RGB as specular reflectance, multiplied by per-material ...SmileTheory
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...SmileTheory
2013-03-19Support more tcgens in lightall shader.SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus