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path: root/src/renderergl2/tr_backend.c
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2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: More ssao/depth blur improvements.SmileTheory
2016-04-07OpenGL2: Fixes to depth blur and ssao.SmileTheory
2016-04-07OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.SmileTheory
2016-04-07OpenGL2: Add r_shadowBlur.SmileTheory
2016-04-07OpenGL2: Add named cubemaps and per-map env.json parsing.SmileTheory
2016-04-07OpenGL2: Some FBO related cleanup/fixes.SmileTheory
2016-04-07OpenGL2: Direct state access, part 1: Texture bindsSmileTheory
2016-04-07OpenGL2: Add r_cubemapSize.SmileTheory
2016-04-07OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.SmileTheory
2016-04-07OpenGL2: Parse radius entries from misc_cubemap entities.SmileTheory
2016-04-07Remove unused define MAC_EVENT_PUMP_MSECZack Middleton
2015-03-17OpenGL2: Fix culling again.SmileTheory
2015-03-17OpenGL2: Fix face culling.SmileTheory
2015-03-17Correct a few OpenGL variable typesZack Middleton
Affectly no change for desktop OpenGL. Use correct types for OpenGLES support.
2015-03-17Always use GL_Cull to change cull stateZack Middleton
Manually changing cull state can cause later GL_Cull calls to not change the cull state.
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Don't segfault if r_ext_multitexture is disabledZack Middleton
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵SmileTheory
defaults.
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17End current draw surface before drawing cinematicZack Middleton
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic.
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Fix upside-down SSAO.SmileTheory
2013-05-03#5889: Do post-processing only on viewport portion of frame buffer.SmileTheory
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Some minor cleanup.SmileTheory
2013-03-19Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().SmileTheory
2013-03-19Oops, fix typo.SmileTheory
2013-03-19Simplify previous patch.SmileTheory
2013-03-19Calculate viewport and screen texture coordinates correctly for sun shadows. ↵SmileTheory
This fixes part of #5889.
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus