Age | Commit message (Expand) | Author |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | * Commit notification test | Tim Angus |
2013-01-03 | * s/r_custom/r_/ | Tim Angus |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | * Turrets are smarter and will fire if they can hit their target rather than ... | Michael Levin |
2013-01-03 | * Menus_CloseAll() now takes one argument -- force. This argument determines ... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-28 | * Pass UI module through astyle nad some other filters | Tim Angus |
2007-11-27 | * Remove lots of Q3/Team Arena related code from the UI module | Tim Angus |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-11-02 | * s/ui_loading/ui_hideCursor/ | Tim Angus |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2006-12-29 | * (bug 2926) Tesla range reduced to sphere, instead of cube | Tim Angus |
2006-05-16 | * Removal of bot code | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus |
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus |
2004-02-29 | * Added zoom function to weapons | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ... | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-07 | * Various random stuff | Tim Angus |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus |
2002-08-22 | * Fixed medistat bugs | Tim Angus |
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus |
2002-08-01 | * Code support for joinserver menu | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-07-06 | Added sprint bind to ingame controls | Tim Angus |
2002-07-03 | Support for UI changes | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-09-19 | More integration of TA UI stuff | Tim Angus |
2001-09-18 | Switch to TA ui stuff | Tim Angus |