Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-07 | Initial implementation of build point deletion. | Paweł Redman | |
2015-03-14 | Fix spiteful abcess death that kills all H structures around | Petr Pudlak | |
The important part is fixing the 'think' function. The rest is just correcting style and spacing. | |||
2015-03-14 | Merge pull request #21 from ppetr/rets-vs-acids | mtiusane | |
Let acid tubes attack all visible targets at once | |||
2015-02-23 | Let acid tubes attack all visible targets at once | Petr Pudlak | |
2015-02-21 | Enable credit/evo gain from killing buildables. | Mikko Tiusanen | |
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge. | |||
2015-02-20 | Let acid tubes damage human structures | Petr Pudlak | |
This also includes extending G_SelectiveRadiusDamage to include any enemy buildings. | |||
2015-02-20 | Let turrets also target any alien buildings | Petr Pudlak | |
2015-02-14 | Various gameplay balance changes and minor bug fixes, code organization. | Mikko Tiusanen | |
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit. | |||
2015-01-29 | Fixed null pointer accesses that caused the game to crash. | Tremulous Test Server | |
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2015-01-08 | Fix various linking errors and segfaults. | enneract | |
2014-12-02 | Added support for configuring refinery/colony effects on own and enemy ↵ | Mikko Tiusanen | |
team's bp pool. | |||
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-10-09 | Added spawn [buildingname] admin command. | Mikko Tiusanen | |
2014-09-20 | Scan if a team has a negative number of build points | Petr Pudlak | |
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0. | |||
2014-09-20 | Add a separate mode of death for no-BP building suicides | Petr Pudlak | |
2014-09-20 | Show negative build points even after sudden death | Petr Pudlak | |
While it's not possible to build after SD, it's possible that buildings die due to too little BPs. | |||
2014-09-20 | Add a helper function for suiciding buildables | Petr Pudlak | |
Removes duplicate code when suiciding alien and human structures. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-07-19 | Force field no longer activates on humans. | Mikko Tiusanen | |
2014-07-19 | Activated force fields now also push back humans inside their radius. | Mikko Tiusanen | |
2014-07-06 | Medipad now deals out medikit even when there's no need to activate for healing. | Mikko Tiusanen | |
2014-07-04 | Smoke grenade is now disabled. | Mikko Tiusanen | |
Medikit is no longer purchasable from armoury (uses gpp behaviour). | |||
2014-06-12 | Force fields are now cheaper and faster to build but less efficient vs rants. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |