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path: root/src/game/g_buildable.c
AgeCommit message (Collapse)Author
2015-04-07Initial implementation of build point deletion.Paweł Redman
2015-03-14Fix spiteful abcess death that kills all H structures aroundPetr Pudlak
The important part is fixing the 'think' function. The rest is just correcting style and spacing.
2015-03-14Merge pull request #21 from ppetr/rets-vs-acidsmtiusane
Let acid tubes attack all visible targets at once
2015-02-23Let acid tubes attack all visible targets at oncePetr Pudlak
2015-02-21Enable credit/evo gain from killing buildables.Mikko Tiusanen
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge.
2015-02-20Let acid tubes damage human structuresPetr Pudlak
This also includes extending G_SelectiveRadiusDamage to include any enemy buildings.
2015-02-20Let turrets also target any alien buildingsPetr Pudlak
2015-02-14Various gameplay balance changes and minor bug fixes, code organization.Mikko Tiusanen
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit.
2015-01-29Fixed null pointer accesses that caused the game to crash.Tremulous Test Server
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2015-01-08Fix various linking errors and segfaults.enneract
2014-12-02Added support for configuring refinery/colony effects on own and enemy ↵Mikko Tiusanen
team's bp pool.
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-10-09Added spawn [buildingname] admin command.Mikko Tiusanen
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0.
2014-09-20Add a separate mode of death for no-BP building suicidesPetr Pudlak
2014-09-20Show negative build points even after sudden deathPetr Pudlak
While it's not possible to build after SD, it's possible that buildings die due to too little BPs.
2014-09-20Add a helper function for suiciding buildablesPetr Pudlak
Removes duplicate code when suiciding alien and human structures.
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
2014-07-19Force field no longer activates on humans.Mikko Tiusanen
2014-07-19Activated force fields now also push back humans inside their radius.Mikko Tiusanen
2014-07-06Medipad now deals out medikit even when there's no need to activate for healing.Mikko Tiusanen
2014-07-04Smoke grenade is now disabled.Mikko Tiusanen
Medikit is no longer purchasable from armoury (uses gpp behaviour).
2014-06-12Force fields are now cheaper and faster to build but less efficient vs rants.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen