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path: root/src/game/g_main.c
AgeCommit message (Expand)Author
2014-12-01Auto balance mode 2 no longer prevents people from spawning when there's no s...Mikko Tiusanen
2014-11-23Added check around the EDGE_VERSION define in main for easy override from build.Mikko Tiusanen
2014-11-02Fixed the means of death for hot dog non defensive buildings and armageddon.Mikko Tiusanen
2014-10-19Merge pull request #13 from ppetr/wsdmtiusane
2014-10-19Dretches can damage turrets and buildings. Amount of damage compared to base ...Mikko Tiusanen
2014-10-18Fix the message about upcoming Weak Sudden DeathPetr Pudlak
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
2014-10-15Added automatic levels functionality based on total score earned of each player.Mikko Tiusanen
2014-09-24Added support for forcing random teams when joining the game.Mikko Tiusanen
2014-09-20Account for build points in the queuesPetr Pudlak
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
2014-08-26Changed next layout selection to use the existing g_layouts variable.Mikko Tiusanen
2014-08-19Added layout selection support to nextmap vote.Mikko Tiusanen
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
2014-08-02Fixed the drawing order of alien, human stages in spectator view.Mikko Tiusanen
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-29Automatic level change at half-way to sd no longer kicks in when sd is disabled.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-06Added basic server side timer functionality.Mikko Tiusanen
2014-07-06Fixed the player count checking for allowing spawn with g_teamForceBalance = 2.Mikko Tiusanen
2014-07-06Fixed auto g_teamForceBalance = 2 handling.Mikko Tiusanen
2014-07-06Extra players now kept in spawn queue instead of auto-balance if g_teamForceB...Mikko Tiusanen
2014-06-12No more automatic team balance when humans don't have powered armouries left.Mikko Tiusanen
2014-06-08Automatic map switch now based on number of human/alien players only.Mikko Tiusanen
2014-06-08Empty server now switches level half way to sd.Mikko Tiusanen
2014-06-08Automatically switch level at start of sd when no clients connected.Mikko Tiusanen
2014-06-03Cleaned up some of the code related to previous changes.Mikko Tiusanen
2014-06-02Added credit gain scaling based on player and team kill count differences.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen