Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-20 | Implement percentile ranking of combat stats.. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-12-12 | Flash BP display when MOD_NOBP kills a building. | enneract | |
2014-12-07 | Further improve on-HUD BP display. | enneract | |
2014-12-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud | enneract | |
2014-12-06 | Add total BP counters to HUD. | enneract | |
2014-12-02 | Added support for configuring refinery/colony effects on own and enemy ↵ | Mikko Tiusanen | |
team's bp pool. | |||
2014-12-01 | Auto balance mode 2 no longer prevents people from spawning when there's no ↵ | Mikko Tiusanen | |
spawns left in the enemy team. | |||
2014-11-23 | Added check around the EDGE_VERSION define in main for easy override from build. | Mikko Tiusanen | |
2014-11-02 | Fixed the means of death for hot dog non defensive buildings and armageddon. | Mikko Tiusanen | |
2014-10-19 | Merge pull request #13 from ppetr/wsd | mtiusane | |
Fix the message about upcoming Weak Sudden Death | |||
2014-10-19 | Dretches can damage turrets and buildings. Amount of damage compared to base ↵ | Mikko Tiusanen | |
damage is controlled by cvars. | |||
2014-10-18 | Fix the message about upcoming Weak Sudden Death | Petr Pudlak | |
The number of seconds was calculated wrongly. | |||
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-10-15 | Added automatic levels functionality based on total score earned of each player. | Mikko Tiusanen | |
2014-09-24 | Added support for forcing random teams when joining the game. | Mikko Tiusanen | |
2014-09-20 | Account for build points in the queues | Petr Pudlak | |
So that buildings don't die when there is enough BPs, but still stuck in the queue. | |||
2014-09-20 | Scan if a team has a negative number of build points | Petr Pudlak | |
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0. | |||
2014-08-26 | Changed next layout selection to use the existing g_layouts variable. | Mikko Tiusanen | |
2014-08-19 | Added layout selection support to nextmap vote. | Mikko Tiusanen | |
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-29 | Automatic level change at half-way to sd no longer kicks in when sd is disabled. | Mikko Tiusanen | |
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-07-06 | Added basic server side timer functionality. | Mikko Tiusanen | |
2014-07-06 | Fixed the player count checking for allowing spawn with g_teamForceBalance = 2. | Mikko Tiusanen | |
2014-07-06 | Fixed auto g_teamForceBalance = 2 handling. | Mikko Tiusanen | |
Fixed colors in certain commands. Correct message now displayed in slap. | |||
2014-07-06 | Extra players now kept in spawn queue instead of auto-balance if ↵ | Mikko Tiusanen | |
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-08 | Automatic map switch now based on number of human/alien players only. | Mikko Tiusanen | |
2014-06-08 | Empty server now switches level half way to sd. | Mikko Tiusanen | |
2014-06-08 | Automatically switch level at start of sd when no clients connected. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |