Age | Commit message (Collapse) | Author |
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incorrect line numbers to be reported.
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last rev
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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* Fix off-by-one errors and some gcc warnings
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* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
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* Adv goon bite range decreased 96->80 (regular goon + 8, to compensate for model size)
* Adv goon pounce charge time reverted 600->700
* Goon pounce repeat (delay before being able to chomp) now applies after landing from a pounce instead of hitting with a pounce
* Tyrant range decreased 116->100
* Zap damage decreased 50->40
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behaviour)
* only award partial credits for incomplete buildables
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* Fix broken lerping due to animating before positioning on parent tag
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* Loads of whitespace fiddling to make the code closer to tremulous SVN
* HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
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* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled
and g_markDeconstruct is not (Ben Millwood)
* (bug 3560) PTRC can be used while the original client is connected
* remove unused functions from src/game/g_ptr.c
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* Add animation policies for marauder
* Remove reference to shotgun_hand.md3
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Tweaks:
* blaster, prfile, luci secondary sizes increased 4->5
* barb radius reduced 100->75
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* (bug 3256) G_admin_print to a tty should not decolour if com_ansiColor is
set (Ben Millwood)
* (bug 3392) Console is affected by flag @ (Chris "Lakitu7" Schwarz)
* Automatically load default admin levels when g_admin is disabled, since admin
commands can still be used (since r894)
* Make return value of G_SelectiveRadiusDamage useful and use it for Overmind
and Reactor attacks
* /entitylist was skipping entity 0
* Check original search string against IP and slot number for !ban
* Preserve score and ping so they are always reported correctly
* Random refactoring and formatting fixes
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* Marauder (both) jump height reduced 400->380
* Barb repeat rate increased 1000->1500
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didn't, but I'm committing it anyway
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* barb regen 10->15 seconds
* zap initial range 90->120
* zap cutoff range 350->300
* zap max targets 3->5
* trample damage increased by 1 (so a trample hit + slash will kill a turret)
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* Pulse rifle shots have a volume of 4 cubed
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* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
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last spawn
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* Updated and alphebatized the help menu
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* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump
* Oops, forgot to store/restore computed origin for cached buildable cap-traces
* Seeing multiple marked players will not mess up the marker orientations anymore
* Fixed warnings and increased range of squad marking to player crosshair distance
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* Can't walljump from the floor anymore
* Tweaked walljump parameters to focus on forward impulse
* Can now walljump from sloped floors (e.g. ATCS middle)
* Including an experimental health nerf for both Basilisks
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keyboards that cant handle Shift + A + W + Space combos)
* Realized that a bug in the old Walljump code actually gave you more magnitude than it was supposed to, tweaked new variables to get the old feel back
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* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing
* Hive offset fixed so that less of the hive is sunk under the floor
* Buildable positioning cap-traces are cached, saving CPU
* Buildable cap-traces will not interact with bodies (players and buildables)
* For Aliens holding dodge while jumping will result in a weaker jump
Marauder walljump changes:
* Finds a wall regardless of where player is aiming
* No longer uses direction keys to direct walljump (player is using these to hug the wall!)
* Will direct jump in player's view direction
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for UI elements (ui.shader).
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blurry or glitching sometimes
* New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near
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* Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box
* Dying, evolving, or changing teams properly resets the weapon
Flame thrower changes:
* Reverted flame thrower missile radius to 15
* Muzzle is offset for flame thrower to shoot from the hand
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