Age | Commit message (Expand) | Author |
2013-02-16 | Update copyright notices | Tim Angus |
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall |
2013-01-03 | * Periodically update scoreboard when visible if +scores is held down a while | M. Kristall |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Add game_memory and cgame_memory commands to give a breakdown of memory | M. Kristall |
2013-01-03 | * Use binary searching instead of linear searching for many static arrays | M. Kristall |
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus |
2013-01-03 | * Remove tell, tell_target, tell_attacker. Depreciated by /m | Christopher Schwarz |
2013-01-03 | * (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC) | Christopher Schwarz |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * A new (256x256) version of Garoth's creep texture | Michael Levin |
2013-01-03 | Fixed a bug that kept squad markers from working. | Michael Levin |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-02 | * s/ui_loading/ui_hideCursor/ | Tim Angus |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2006-06-18 | * Move Mass Driver zoom control to secondary attack | Tim Angus |
2006-04-24 | * Removed some \n from server connection messages | Tim Angus |
2006-04-09 | * Fixed display of long server names | Tim Angus |
2006-02-26 | * Fixed bogus tutorial text when spectating | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-08-31 | * Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus |
2002-01-09 | A bunch of stuff | Tim Angus |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-09-18 | Checkin after little rm -r tremulous/ accident | Tim Angus |
2001-09-10 | Remains of bank, metal gibs for buildables | Tim Angus |
2001-09-09 | Remains of medistation, beginnings of bank | Tim Angus |
2001-08-26 | Added extra build weapons | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-25 | QVM based MP3 player :) | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-06-16 | Restructured dynamic menu handling | Tim Angus |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a se... | Tim Angus |
2001-01-07 | license change | Tim Angus |
2001-01-03 | 1.27 upgrade | Tim Angus |
2001-01-03 | im making a right mess of this | Tim Angus |