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path: root/src/cgame/cg_ents.c
AgeCommit message (Expand)Author
2017-03-09drop the use of the origin and angles fields of entityState_t in the cgame mo.../dev/humancontroller
2017-03-09remove some '\n's from strings passed to error calls/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2014-06-17Various adjustments so it compilesTim Angus
2013-02-16Update copyright noticesTim Angus
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/...Christopher Schwarz
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix projectiles being nudged incorrectly during demos (Roman Tetelman)Christopher Schwarz
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
2006-06-04* Added target_hurtTim Angus
2006-02-26* Fixed bogus tutorial text when spectatingTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus