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The server software used for the Der Bunker Tremulous servers.
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cg_ents.c
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Author
2017-03-09
remove some '\n's from strings passed to error calls
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2014-06-17
Various adjustments so it compiles
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/...
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Fix projectiles being nudged incorrectly during demos (Roman Tetelman)
Christopher Schwarz
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2006-12-09
* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's
Tony J. White
2006-06-04
* Added target_hurt
Tim Angus
2006-02-26
* Fixed bogus tutorial text when spectating
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
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