Age | Commit message (Expand) | Author |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-09-08 | * func_door_model -- a model based door | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-09-01 | * Exorcised gitem_t | Tim Angus |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-02 | * Fixed bug where the inventory would turn red on low ammo | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |
2003-02-16 | * Performance improvements to light flares | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus |
2003-02-08 | * Renamed TAUIConsole -> CG_TAUIConsole | Tim Angus |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus |
2002-12-02 | * Bounding box fiddles | Tim Angus |
2002-11-30 | * Various additions for the latest human hud | Tim Angus |
2002-10-23 | * Improved performance of real fading light flares | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-03 | * Fixed step time bug | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-08 | * Display of buildable health and power status | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-06-25 | Zap now seperate from Tesla | Tim Angus |
2002-06-24 | Fancy teslagen effects | Tim Angus |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus |
2002-06-22 | Las Gun and Pain Saw | Tim Angus |
2002-06-21 | Weapon additions??? | Tim Angus |
2002-04-06 | Staging announcements | Tim Angus |
2002-04-06 | Jetpack sounds and graphics | Tim Angus |
2002-04-05 | Ownerdrawn weapon selection | Tim Angus |
2002-03-29 | Bugfix to radix sort. Flamer sounds | Tim Angus |