summaryrefslogtreecommitdiff
path: root/src/cgame/cg_main.c
AgeCommit message (Expand)Author
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...Ben Millwood
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03Forgot some squad marker and mass driver stuff.Michael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
2007-03-22* Fixes to some GCC 4 warningsTim Angus
2007-03-21* new 2D status bars for buildingsTony J. White
2007-03-02* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but theTony J. White
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-13* (bug 2944) cg_drawClock addedTony J. White
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
2006-11-15* (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) fromTony J. White
2006-09-06* my patch for bug 2758 neglected to add the new pmext struct into theTony J. White
2006-05-16* Removal of bot codeTim Angus
2006-02-26* Fixed bogus tutorial text when spectatingTim Angus
2006-02-24* Merged ioq3-r584Tim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2006-01-06* Added traps to query demo stateTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus