Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus | |
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early | |||
2003-10-01 | * Buildables now have an explosion sound | Tim Angus | |
* Added some sanity checks to the particle system * Bug fixes | |||
2003-09-30 | * Particles are now depth sorted | Tim Angus | |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus | |
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups | |||
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus | |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-09-01 | * Exorcised gitem_t | Tim Angus | |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus | |
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff | |||
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus | |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus | |
* Removed the code deprecated by the above change * Fixed a typo in tremulous.h | |||
2003-03-26 | * cg_drawFPS and cg_drawTimer default to 1 | Tim Angus | |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-08 | * Renamed TAUIConsole -> CG_TAUIConsole | Tim Angus | |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus | |
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects | |||
2002-10-23 | * Improved performance of real fading light flares | Tim Angus | |
* Added timed light flares and cg_ to switch between flare types | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-25 | Zap now seperate from Tesla | Tim Angus | |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-04-06 | Staging announcements | Tim Angus | |
2002-04-06 | Jetpack sounds and graphics | Tim Angus | |
2002-03-29 | Bugfix to radix sort. Flamer sounds | Tim Angus | |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus | |
2002-03-04 | Silly bugfix | Tim Angus | |
2002-03-04 | Ownerdrawn error dialogs | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-19 | TA Hud stuff mostly integrated | Tim Angus | |
2002-01-04 | Stuff | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |