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The server software used for the Der Bunker Tremulous servers.
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cg_players.c
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2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Rethought custom footsteps a bit -- now includes clunk sounds
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-28
* Fixed jetpack animation weirdness
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-03-20
* Fixed corpse death pose bug
Tim Angus
2003-02-17
* Aliens no longer employ weapon models
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2003-02-10
* Nonsegemented model system now animated - partially
Tim Angus
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2002-11-16
* Tidy ups and bug fixes in preparation for an alpha
Tim Angus
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