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path: root/src/cgame/cg_public.h
AgeCommit message (Expand)Author
2017-03-09implement support for creating cgame&ui modules using the 1.1 interfaces/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
2013-01-03Added armour files to version control.Michael Levin
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2006-05-16* Removal of bot codeTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2006-01-06* Added traps to query demo stateTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2002-10-11* Alien staging health modificationTim Angus
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus