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The server software used for the Der Bunker Tremulous servers.
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cg_public.h
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Author
2017-03-09
implement support for creating cgame&ui modules using the 1.1 interfaces
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area
Tim Angus
2013-01-03
* Parse "team" in cl_voipSendTarget using a new cgame vmcall
Ben Millwood
2013-01-03
* add new CG syscall trap_S_SoundDuration() that returns play time
Tony J. White
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2006-01-06
* Added traps to query demo state
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2002-10-11
* Alien staging health modification
Tim Angus
2002-09-10
* Cleanup of cg_local.h and side-effects
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-01-07
license change
Tim Angus
2001-01-03
1.27 upgrade
Tim Angus
2001-01-03
im making a right mess of this
Tim Angus
2001-01-03
1.27 import
Tim Angus