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The server software used for the Der Bunker Tremulous servers.
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cg_servercmds.c
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2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* oops, cg_disableWarningDialogs was eating the build/evolve menus, this shou...
Ben Millwood
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Remove more powerups stuff
Tim Angus
2007-04-03
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-20
* calling teamvotes would often cause strange client behaviour. Common
Tony J. White
2006-12-29
* (bug 2828) Removal of hack for scaled up knockback on teslagen
Tim Angus
2006-12-29
* (bug 2926) Tesla range reduced to sphere, instead of cube
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-29
* Clean up serverinfo
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
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