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path: root/src/cgame/cg_view.c
AgeCommit message (Expand)Author
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-16* && != &Tim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2006-11-17* Removed some more TA:sTim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
2006-01-27* Merged ioq3-r529Tim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-12-06* Pain blendsTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-02-29* Added zoom function to weaponsTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-02-08* Minor chanes to CG_DrawSurfNormalTim Angus
2002-11-18* Tweakage of valuesTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-21* Model scale implemented for classesTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus