Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus | |
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups | |||
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus | |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-09-08 | * func_door_model -- a model based door | Tim Angus | |
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there | |||
2003-09-03 | * Really fixed the creep bug | Tim Angus | |
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon | |||
2003-09-03 | * Fixed missing creep scaledown | Tim Angus | |
* Removed unnecessary enitity relinks in g_buildable.c | |||
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus | |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus | |
prevented via shader | |||
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus | |
2003-09-01 | * Exorcised gitem_t | Tim Angus | |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus | |
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-30 | * Oops, removed debug messages | Tim Angus | |
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus | |
hindsight) and replaced with an entityState_t based approach | |||
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus | |
* Made the jetpack client effect a little less spurious | |||
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus | |
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups | |||
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus | |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus | |
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score | |||
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus | |
2003-08-19 | * Fixed spawn kick for aliens | Tim Angus | |
* Creep grows in accordance to buildTime * Construction animation doesn't start until the end of buildTime | |||
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus | |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2003-08-02 | * Fixed bug where the inventory would turn red on low ammo | Tim Angus | |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus | |
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged) | |||
2003-06-13 | * Code support for the "new" huds | Tim Angus | |
2003-03-29 | * Missing return type fix | Tim Angus | |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus | |
* Removed the code deprecated by the above change * Fixed a typo in tremulous.h | |||
2003-03-27 | * Light flares are now culled based on a new key "mindist" - minimum distance | Tim Angus | |
2003-03-26 | * Added CG_PLAYER_WEAPONICON ownerdraw at Jex's request | Tim Angus | |
2003-03-26 | * cg_drawFPS and cg_drawTimer default to 1 | Tim Angus | |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-03-22 | * Code support for the new armoury menu | Tim Angus | |
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-03-20 | * Fixed corpse death pose bug | Tim Angus | |
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional | |||
2003-02-27 | * Locational damage and armour actually work now | Tim Angus | |
* Ownerdrawn helmet, which was strangely not committed first time round | |||
2003-02-22 | * Removed "You fragged x" message | Tim Angus | |
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf |