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path: root/src/cgame
AgeCommit message (Expand)Author
2013-01-03* (bug #3462) Trails with a fadeOutTime don't fadeTim Angus
2013-01-03* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsizeTim Angus
2013-01-03* Revert r1800 at Timbo requestChristopher Schwarz
2013-01-03* (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn)Christopher Schwarz
2013-01-03* Fix random whitespaceTim Angus
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* New ownerdraw for speedometerBen Millwood
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* Move more things to cgameM. Kristall
2013-01-03* (bug 4301) Clear decon markers when entering sudden death (Rezyn)Christopher Schwarz
2013-01-03* Tabs -> spacesTim Angus
2013-01-03* Cleanup r1769 (kevlarman)Christopher Schwarz
2013-01-03* Tweak previous commit to satisfy picky compilersChristopher Schwarz
2013-01-03* Prevent location hud item from being cut off incorrectlyChristopher Schwarz
2013-01-03* Whitespace/floating point tweaksTim Angus
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug 3713) Scoreboard marquee causes text display problemsChristopher Schwarz
2013-01-03* Fix tutorial text for dodge/sprint (thanks tjw)Christopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)Christopher Schwarz
2013-01-03* (bug 3677) Smoother handling of very short zooms (benmachine)Christopher Schwarz
2013-01-03* Fix errant newline in the tutorial textChristopher Schwarz
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03Fix weapon icon ammo countingBen Millwood
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
2013-01-03* Cheat protect cgame cvars that indirectly set timescaleBen Millwood
2013-01-03Improve timing of weapon change feedbackBen Millwood
2013-01-03* reduce the duration of the disorient on basilisk gasRoman Tetelman
2013-01-03* Fix negated condition introduced in r1060 (DevHC)Tim Angus
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03Dead buildables are ignored on radarBen Millwood
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman