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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.
M. Kristall
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* Add the Q_EXPORTs I missed from merging ioq3
Tim Angus
2013-01-03
Fix weapon icon ammo counting
Ben Millwood
2013-01-03
* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV
Tim Angus
2013-01-03
* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)
Ben Millwood
2013-01-03
* make poison cloud disorientation start/end more smoothly
Roman Tetelman
2013-01-03
* put a cap of 2.5 seconds on the fov warping from pcloud
Roman Tetelman
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* Get rid of uselessly-named itemDef_t->special and replace with
Ben Millwood
2013-01-03
* Cheat protect cgame cvars that indirectly set timescale
Ben Millwood
2013-01-03
Improve timing of weapon change feedback
Ben Millwood
2013-01-03
* reduce the duration of the disorient on basilisk gas
Roman Tetelman
2013-01-03
* Fix negated condition introduced in r1060 (DevHC)
Tim Angus
2013-01-03
Remove repeater overlap prevention code
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
Zone BP updates, and a minor bug fix
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
Dead buildables are ignored on radar
Ben Millwood
2013-01-03
* add CG_PLAYER_CREDITS_FRACTION to display partial frags
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Use the MN_ system for team lock and player limit messages
Tim Angus
2013-01-03
* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.
Tim Angus
2013-01-03
* s/G_TriggerMenu2/G_TriggerMenuArgs/
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Fix a new formatting issue from revision 1189
M. Kristall
2013-01-03
* (bug 4037) cgame forgets to close buildstat.cfg
M. Kristall
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* Fix HUD being enabled while dead (caused by r1187)
Ben Millwood
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* Make missing default_hud a fatal error
Ben Millwood
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil Bord...
Christopher Schwarz
2013-01-03
* Fix text alignment of UI items that display cvar contents
Ben Millwood
2013-01-03
* Fix incorrect positioning of some text display in lagometer
Ben Millwood
2013-01-03
* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...
Christopher Schwarz
2013-01-03
* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)
Christopher Schwarz
2013-01-03
* Fix thirdperson death cam view for suicides
Christopher Schwarz
2013-01-03
* Make dead cam follow the killer's movements instead of just looking at wher...
Christopher Schwarz
2013-01-03
* Should fix thirdpersonpitchfollow in shoulderview mode
Christopher Schwarz
2013-01-03
* Don't display team join message if previous clientinfo was invalid (bug 3960)
Ben Millwood
2013-01-03
* Fix dead camera
Christopher Schwarz
2013-01-03
* redo hovel removal in a way that doesn't break log parsers (reported by msk)
Roman Tetelman
2013-01-03
Removing some unused variables and functions
Ben Millwood
2013-01-03
* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...
Roman Tetelman
2013-01-03
Fix dragoon barb display on widescreen
Ben Millwood
2013-01-03
* remove hovel (fixes #26) (todo: go back and actually remove the code)
Roman Tetelman
2013-01-03
BP Queuing system
Ben Millwood
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