Age | Commit message (Expand) | Author |
2013-01-03 | * Move more things to cgame | M. Kristall |
2013-01-03 | * (bug 4301) Clear decon markers when entering sudden death (Rezyn) | Christopher Schwarz |
2013-01-03 | * Tabs -> spaces | Tim Angus |
2013-01-03 | * Cleanup r1769 (kevlarman) | Christopher Schwarz |
2013-01-03 | * Tweak previous commit to satisfy picky compilers | Christopher Schwarz |
2013-01-03 | * Prevent location hud item from being cut off incorrectly | Christopher Schwarz |
2013-01-03 | * Whitespace/floating point tweaks | Tim Angus |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz |
2013-01-03 | * (bug 3713) Scoreboard marquee causes text display problems | Christopher Schwarz |
2013-01-03 | * Fix tutorial text for dodge/sprint (thanks tjw) | Christopher Schwarz |
2013-01-03 | * (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some | Tim Angus |
2013-01-03 | * Massive refactor of voting code | M. Kristall |
2013-01-03 | * Parse "team" in cl_voipSendTarget using a new cgame vmcall | Ben Millwood |
2013-01-03 | * (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine) | Christopher Schwarz |
2013-01-03 | * (bug 3677) Smoother handling of very short zooms (benmachine) | Christopher Schwarz |
2013-01-03 | * Fix errant newline in the tutorial text | Christopher Schwarz |
2013-01-03 | * Remove many unused cvars that don't do anything | Christopher Schwarz |
2013-01-03 | * Remove tell, tell_target, tell_attacker. Depreciated by /m | Christopher Schwarz |
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus |
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus |
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood |
2013-01-03 | * For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV | Tim Angus |
2013-01-03 | * Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267) | Ben Millwood |
2013-01-03 | * make poison cloud disorientation start/end more smoothly | Roman Tetelman |
2013-01-03 | * put a cap of 2.5 seconds on the fov warping from pcloud | Roman Tetelman |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz |
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood |
2013-01-03 | * Cheat protect cgame cvars that indirectly set timescale | Ben Millwood |
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood |
2013-01-03 | * reduce the duration of the disorient on basilisk gas | Roman Tetelman |
2013-01-03 | * Fix negated condition introduced in r1060 (DevHC) | Tim Angus |
2013-01-03 | Remove repeater overlap prevention code | Ben Millwood |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood |
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood |
2013-01-03 | Zone BP | Ben Millwood |
2013-01-03 | Dead buildables are ignored on radar | Ben Millwood |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac... | Tim Angus |
2013-01-03 | * Use the MN_ system for team lock and player limit messages | Tim Angus |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * Fix a new formatting issue from revision 1189 | M. Kristall |
2013-01-03 | * (bug 4037) cgame forgets to close buildstat.cfg | M. Kristall |
2013-01-03 | * make zap damage instant | Roman Tetelman |
2013-01-03 | * Fix HUD being enabled while dead (caused by r1187) | Ben Millwood |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman |
2013-01-03 | * Make missing default_hud a fatal error | Ben Millwood |