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AgeCommit message (Expand)Author
2013-01-03* Fix tutorial text for dodge/sprint (thanks tjw)Christopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)Christopher Schwarz
2013-01-03* (bug 3677) Smoother handling of very short zooms (benmachine)Christopher Schwarz
2013-01-03* Fix errant newline in the tutorial textChristopher Schwarz
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03Fix weapon icon ammo countingBen Millwood
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
2013-01-03* Cheat protect cgame cvars that indirectly set timescaleBen Millwood
2013-01-03Improve timing of weapon change feedbackBen Millwood
2013-01-03* reduce the duration of the disorient on basilisk gasRoman Tetelman
2013-01-03* Fix negated condition introduced in r1060 (DevHC)Tim Angus
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03Dead buildables are ignored on radarBen Millwood
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* Fix HUD being enabled while dead (caused by r1187)Ben Millwood
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Make missing default_hud a fatal errorBen Millwood
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil Bord...Christopher Schwarz
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
2013-01-03* Fix incorrect positioning of some text display in lagometerBen Millwood
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...Christopher Schwarz
2013-01-03* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)Christopher Schwarz
2013-01-03* Fix thirdperson death cam view for suicidesChristopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at wher...Christopher Schwarz