| Age | Commit message (Collapse) | Author | 
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* (bug 3298) Boosters still heal and give poison when dead (David Severwright)
* (bug 3070) Check map rotation targets exist during compilation
* (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood)
* (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante)
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* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED
* Set EF_TELEPORT_BIT when buying or selling the bsuit
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enter solids.
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0 - always off
    1 - for long range weapons only (1.1.0 behaviour and also the new default)
    2 - always on (if the weapon.cfg has one defined of course)
* cg_drawCrosshair 0 no longer prevents crosshair names from drawing
* added cg_drawCrosshair configuration in the ingame Options -> Game menu
  
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overrides/classes/human_bsuit.cfg file can set all the goodies such as 
  viewHeight and bounding box size.  Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
  MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
  dialogs you get when trying to do something that's not allowed with an
  active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
  trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
  when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
  eventual default binds for "teamvote yes" and "teamvote no" respectively)
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* spawns never show the ¨no power¨ icon since they don't need reactor/overmind
* alien buildings that require the overmind to function will now show
  the "no power¨ icon when the overmind is down
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symptoms I've seen are:
    incorrect stage notifications
    drawing the wrong number of available build points
    broken plant models on niveus
  Surprisingly, there was no open bug report for this that I could find.
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highest built-in graphic setting.  When set to 0, particles
             don't use bounce off anything and therefore their movement
             doesn't require trace calls.  This gives a significant frame
             rate boost in many situations. 
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trigger_push
* (bug 2658) added spawnflags 2 to misc_anim_model which will spawn the
  entitiy with the animation OFF
* (bug 2658) if the "animations" loopFrames (param 3) of 
  misc_anim_model is 0, then the animation will not loop, but it
  will make one pass through the animation each time the entity is
  used
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* (bug 2858) Wrong collision mask allowing bad spawns
* Adv Granger spit now slows players as it was always supposed to
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* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
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(Christophe Cavalaria <chris.cavalaria@free.fr>)
* (bug 2786) Cleanup of error message display (Martin Doucha)
* (bug 2787) Scroll-wheel support in list widgets (rasz)
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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unlagged project.  kevlarman added automatic latency detection so the nudge
  time doesn't have to be set manually.  Defaults to 1 (on).
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the unlagged project.  This gives a fairly decent FPS boost.  (kevlarman)
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Finally, the grammar police can sleep at night.
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cgame code causing client crash when pouncing (oops) 
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* Improve ckit tutorial text
* Entities.def correction
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* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
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* Remove +zoom and -zoom altogether
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* Fix to > max damage zap bug
* Add g_mapConfigs
* Fix item switch when run out of ammo
* Fix client side buildable tracing
* Fix misc_portal_surface documentation
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* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x
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2677: Credit transfer,
  2691: Disallow deconstruct during SD,
  2698: nextweap bug on OS X,
  2700: Fix to buildables underground bug,
  2701: Fix to dretch exploit,
  2706: Fix to jetpack uninit memory read
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* Refactored botlib parsing code into qcommon
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- SDL_GammaRamp stuff
  - Anisotropic texture filtering
  - q3testesque r_flares
  - cl_guid
  - Security fixes
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* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
  command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
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* Removed ability to change the timelimit by vote
* Added sprint ability to human tutorial text
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* Moved server command queuing from game to server -- sv_dequeuePeriod probably
  needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire
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* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"
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* Disable static_transform particle system warning
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