Age | Commit message (Expand) | Author |
2013-01-03 | * Round thresholds server-side to save bandwidth and prevent server command o... | Ben Millwood |
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * Remove some inappropriate change markers from the beginning of time | Tim Angus |
2013-01-03 | * Remove some unused state structures from game | Tim Angus |
2013-01-03 | * voice chat stuff (no, not like TeamSpeak) | Tony J. White |
2013-01-03 | * add new CG syscall trap_S_SoundDuration() that returns play time | Tony J. White |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | credits to next stage are now ceil()ed to the nearest hundred | Roman Tetelman |
2013-01-03 | * Consolidate memory allocation into bg_alloc.c | Tim Angus |
2013-01-03 | * cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b... | Ben Millwood |
2013-01-03 | Credit based stages | Ben Millwood |
2013-01-03 | * Basilisk animation policy | Tim Angus |
2013-01-03 | * Removal of now-redundant Makefile stuff | Ben Millwood |
2013-01-03 | * (bug 3554) Make sure opened files get closed properly -- for real this time | M. Kristall |
2013-01-03 | * Fix stupid 1st person animation copy and paste bug | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * (bug 3554) Fix a few more places where opened files might not be closed | M. Kristall |
2013-01-03 | Lucifer warning sound not played for aliens | Ben Millwood |
2013-01-03 | Forgot some squad marker and mass driver stuff. | Michael Levin |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | New build error and corresponding menu for attempted deconstruction of the la... | Ben Millwood |
2013-01-03 | * A new (256x256) version of Garoth's creep texture | Michael Levin |
2013-01-03 | * Options menu video modes glitch fixed (a backport) | Michael Levin |
2013-01-03 | Fixed a bug that kept squad markers from working. | Michael Levin |
2013-01-03 | MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed. | Ben Millwood |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | Put MN_H_NOENERGYAMMOHERE back. | Michael Levin |
2013-01-03 | * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | What's a weapo? | Ben Millwood |
2013-01-03 | * Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove... | Ben Millwood |
2013-01-03 | Oops, small mistake. Construction kit won't show a charge bar now. | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | * Spawn queue displays ordinals ("You are 2nd in the spawn queue") | Michael Levin |
2013-01-03 | * Reworked the dialog code a bit, removed some redundancies | Michael Levin |
2013-01-03 | * oops, cg_disableWarningDialogs was eating the build/evolve menus, this shou... | Ben Millwood |
2013-01-03 | * Shut up some compiler warnings (but not all of them) | Ben Millwood |
2013-01-03 | * Renamed some enum stuff to be more descriptive | Ben Millwood |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ... | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | Add tutorial text support for sprint/dodge | Ben Millwood |