Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood | |
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too. | |||
2013-01-03 | * For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV | Tim Angus | |
2013-01-03 | * Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267) | Ben Millwood | |
2013-01-03 | * make poison cloud disorientation start/end more smoothly | Roman Tetelman | |
* add /give gas for testing | |||
2013-01-03 | * put a cap of 2.5 seconds on the fov warping from pcloud | Roman Tetelman | |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz | |
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow | |||
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood | |
feederID or window.borderSize where applicable. | |||
2013-01-03 | * Cheat protect cgame cvars that indirectly set timescale | Ben Millwood | |
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood | |
2013-01-03 | * reduce the duration of the disorient on basilisk gas | Roman Tetelman | |
2013-01-03 | * Fix negated condition introduced in r1060 (DevHC) | Tim Angus | |
2013-01-03 | Remove repeater overlap prevention code | Ben Millwood | |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood | |
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood | |
* Add g_humanRepeaterAllowOverlap defaulting to 1 * Add a build error message when building a repeater would cause a power zone to overlap * Lower DC range from 10,000 -> 1,000 * Repeaters will suicide if they are *inside* of another power zone * Unpowered buildables no longer take away BP from the main reactor zone * Repeaters will only power the BP that can be built from them * Repeaters can now be moved * Don't set s.misc anymore since BP is calculated server-side * Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0 | |||
2013-01-03 | Zone BP | Ben Millwood | |
2013-01-03 | Dead buildables are ignored on radar | Ben Millwood | |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman | |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled ↵ | Tim Angus | |
BG_(Un)PackEntityNumbers | |||
2013-01-03 | * Use the MN_ system for team lock and player limit messages | Tim Angus | |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus | |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus | |
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/ | |||
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * Fix a new formatting issue from revision 1189 | M. Kristall | |
* Use client list functions for ready code | |||
2013-01-03 | * (bug 4037) cgame forgets to close buildstat.cfg | M. Kristall | |
* Admin searches now list all matches * !listadmins now properly handles negative numbers * "!ban: too many bans" errors were sometimes wrong * A bit of refactoring * Add %s support to sscanf | |||
2013-01-03 | * make zap damage instant | Roman Tetelman | |
2013-01-03 | * Fix HUD being enabled while dead (caused by r1187) | Ben Millwood | |
* Don't allow cg_draw2d to disable no-stamina blindness | |||
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman | |
* Remove version determining code from makefile since it has to walk 300 revisions every compile and produces incorrect results anyway | |||
2013-01-03 | * Make missing default_hud a fatal error | Ben Millwood | |
* Move "SPECTATOR" text to the HUD menu files * Make "following" text an ownerdraw | |||
2013-01-03 | * Remove unused references to bank | Ben Millwood | |
* Remove cg_drawStatus as it's pretty much unused, too | |||
2013-01-03 | * New zap (fixes #40) | Roman Tetelman | |
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well | |||
2013-01-03 | * (bug 2803) Tighten some spelling/grammar/typos in various places (Phil ↵ | Christopher Schwarz | |
Bordelon, Ben Millwood) | |||
2013-01-03 | * Fix text alignment of UI items that display cvar contents | Ben Millwood | |
* (bug 3952) display winning team string at the bottom of the scoreboard after a game * Prevent users from changing some ui communication cvars | |||
2013-01-03 | * Fix incorrect positioning of some text display in lagometer | Ben Millwood | |
2013-01-03 | * (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵ | Christopher Schwarz | |
(thanks Rezyn for 1/2 of this fix) | |||
2013-01-03 | * (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC) | Christopher Schwarz | |
* Remove ADMF_SEESFULLLISTPLAYERS and return !listplayers to the old default value of always listing everything. Servers can now freely disallow !listplayers from non-admins, who can use /clientlist (or the GUI) to obtain the info they need. | |||
2013-01-03 | * Fix thirdperson death cam view for suicides | Christopher Schwarz | |
2013-01-03 | * Make dead cam follow the killer's movements instead of just looking at ↵ | Christopher Schwarz | |
where they were at time of death. | |||
2013-01-03 | * Should fix thirdpersonpitchfollow in shoulderview mode | Christopher Schwarz | |
2013-01-03 | * Don't display team join message if previous clientinfo was invalid (bug 3960) | Ben Millwood | |
* Move CG_TeamJoinMessage to cg_players.c near where it is used * When changing team, execute cg_(alien|human|spectator)Config as appropriate | |||
2013-01-03 | * Fix dead camera | Christopher Schwarz | |
* Partially fix thirdpersonpitchfollow so you shouldn't get stuck anymore, but you can still get angle wrapping | |||
2013-01-03 | * redo hovel removal in a way that doesn't break log parsers (reported by msk) | Roman Tetelman | |
2013-01-03 | Removing some unused variables and functions | Ben Millwood | |
2013-01-03 | * Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with... | Roman Tetelman | |
2013-01-03 | Fix dragoon barb display on widescreen | Ben Millwood | |
2013-01-03 | * remove hovel (fixes #26) (todo: go back and actually remove the code) | Roman Tetelman | |
2013-01-03 | BP Queuing system | Ben Millwood | |
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be * Ensure that alien buildables no longer count for BP after they exploded * Don't restore the BP for a destroyed building as soon as it is destroyed - instead, add them to a global queue and restore them slowly, as determined by g_<team>BuildQueueTime * Remove G_IsOvermindBuilt in favour of level.overmindPresent which did pretty much the same thing This resolves issue #6 | |||
2013-01-03 | * fix compiler warning | Roman Tetelman | |
* remove reference to holding +button5 to repair in tutorial text | |||
2013-01-03 | * Revert stagedowns (fixes #2) | Roman Tetelman | |