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path: root/src/game/bg_misc.c
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2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
* Finished code support for new armoury menu
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2003-02-27* Locational damage and armour actually work nowTim Angus
* Ownerdrawn helmet, which was strangely not committed first time round
2003-02-22* Removed "You fragged x" messageTim Angus
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf
2003-02-17* dbuild -> abuildTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
* Patch before this introduced nearby object for corpses
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
* Nonesgmented corpses now render properly
2003-02-10* Chimera now uses "prowl" modelTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2003-01-27* Fixed a stupid HUD bugTim Angus
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges
2003-01-25* Random bug fixesTim Angus
* Random balance tweaks
2002-12-18* BBOX edits on buildablesTim Angus
* Couple of balance values tweaked
2002-12-02* Bounding box fiddlesTim Angus
* Added a small radius search to the use action * Fixed a couple of crash bugs
2002-11-30* Various additions for the latest human hudTim Angus
2002-11-18* Tweakage of valuesTim Angus
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit
2002-11-16* Tidy ups and bug fixes in preparation for an alphaTim Angus
2002-11-10* Fixed the ordering of buildable struct membersTim Angus
* Tiny amount of balancing
2002-09-23* Fixed build timer bugTim Angus
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-18* Added damage particle effects for the buildablesTim Angus
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-07* Various random stuffTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-24* Added regeneration aura for highest alien classTim Angus
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds
2002-08-21* Model scale implemented for classesTim Angus
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight
2002-08-19* Slowblob implemented (WP_POUNCE_UPG)Tim Angus
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay
2002-08-19* Brought hand-to-hand grabbing back for WP_GRAB_CLAWTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
* Fixed bugs in selection after buying/selling upgrades
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-08-09* Human repair abilityTim Angus
* Alien buildable regeneration * Alien class regeneration
2002-08-07* "deconstruct" command to destroy buildables without damageTim Angus
2002-06-25Zap now seperate from TeslaTim Angus
2002-06-22Las Gun and Pain SawTim Angus
2002-06-21Weapon additions???Tim Angus
2002-04-06Jetpack sounds and graphicsTim Angus
2002-04-05Ownerdrawn weapon selectionTim Angus
2002-04-04New jetpackTim Angus
2002-03-26LEs now zsorted. Tweaks to flamer effectTim Angus
2002-03-25Ammo upgrade packagesTim Angus
2002-03-25Tab tidy upTim Angus
2002-03-22Hud per class specified in bg_misc.c. Skin entry in class db now honouredTim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04Organ bankTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-02-07Buildable soundsTim Angus
2002-01-26Stepping filter for WWTim Angus