Age | Commit message (Expand) | Author |
2003-02-27 | * Locational damage and armour actually work now | Tim Angus |
2003-02-22 | * Removed "You fragged x" message | Tim Angus |
2003-02-17 | * dbuild -> abuild | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus |
2003-02-10 | * Chimera now uses "prowl" model | Tim Angus |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-12-18 | * BBOX edits on buildables | Tim Angus |
2002-12-02 | * Bounding box fiddles | Tim Angus |
2002-11-30 | * Various additions for the latest human hud | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-19 | * Cleaned up redundant events | Tim Angus |
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-07 | * Various random stuff | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus |
2002-08-21 | * Model scale implemented for classes | Tim Angus |
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus |
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus |
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus |
2002-08-09 | * Human repair ability | Tim Angus |
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus |
2002-06-25 | Zap now seperate from Tesla | Tim Angus |
2002-06-22 | Las Gun and Pain Saw | Tim Angus |
2002-06-21 | Weapon additions??? | Tim Angus |
2002-04-06 | Jetpack sounds and graphics | Tim Angus |
2002-04-05 | Ownerdrawn weapon selection | Tim Angus |
2002-04-04 | New jetpack | Tim Angus |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus |
2002-03-25 | Ammo upgrade packages | Tim Angus |
2002-03-25 | Tab tidy up | Tim Angus |
2002-03-22 | Hud per class specified in bg_misc.c. Skin entry in class db now honoured | Tim Angus |
2002-03-20 | Improved organ storing | Tim Angus |
2002-03-04 | Organ bank | Tim Angus |
2002-02-09 | Booster. Alien Sense | Tim Angus |
2002-02-07 | Buildable sounds | Tim Angus |
2002-01-26 | Stepping filter for WW | Tim Angus |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus |
2002-01-09 | Mucking around with the flamer | Tim Angus |