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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2013-01-03
* (bug 4538) Unpowered marked buildables are not ignored when freeing build p...
Christopher Schwarz
2013-01-03
* (bug 4325) Last spawn deconstruction check ignores available marked build p...
Christopher Schwarz
2013-01-03
* Remove hovel
M. Kristall
2013-01-03
* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h
Asa Kravets
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Fix for lonely buildables dividing by zero
Ben Millwood
2013-01-03
* Stop using numeric constants in logs because they are unreliable (log parsers
M. Kristall
2013-01-03
* Whitespace
Tim Angus
2013-01-03
* Fix a bug that allowed building multiple reac/om (Roman Tetelman)
Christopher Schwarz
2013-01-03
* Trivial fix to r1854 (Rezyn)
Christopher Schwarz
2013-01-03
* (bug 3627) Defense buildables no longer favor those with lower client numbe...
Christopher Schwarz
2013-01-03
* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...
Christopher Schwarz
2013-01-03
* Prevent buying energy ammo from a repeater while the reactor is dead (thank...
Christopher Schwarz
2013-01-03
* More consistency in build/decon message colorcodes
Christopher Schwarz
2013-01-03
* Guard against buildable health going negative
Tim Angus
2013-01-03
* (bug 4298) Fix decon messages, add build messages
Christopher Schwarz
2013-01-03
* (bug 4301) Clear decon markers when entering sudden death (Rezyn)
Christopher Schwarz
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* Fix ability to build over a marked buildable that doesn't provide power (Re...
Christopher Schwarz
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* Fix various fuck-ups introduced during the merge
Tim Angus
2013-01-03
* Move the human spawn functions around to avoid requiring forward declarations
Tim Angus
2013-01-03
* Remove big blob of commented code in G_GetBuildPoints
Tim Angus
2013-01-03
* Rename some types and variables related to building point zones to be more
Tim Angus
2013-01-03
display unpowered icon for telenodes (fixes #something)
Ben Millwood
2013-01-03
get rid of the rest of the basiturretgrab code
Ben Millwood
2013-01-03
Removed basilisk turret grabbing
Asa Kravets
2013-01-03
Don't queue from reactor pool when power source can't be found
Roman Tetelman
2013-01-03
Fix the turret bug for teslas too
Ben Millwood
2013-01-03
* fix turrets from firing sv_fps times per second (thanks rezyn)
Roman Tetelman
2013-01-03
* add comment to previous commit
Roman Tetelman
2013-01-03
Buildables will suicide after 90 seconds without a source of power
Roman Tetelman
2013-01-03
* Don't fire incomplete hives
Ben Millwood
2013-01-03
Make next queue time calculation more consistent
Ben Millwood
2013-01-03
Merge most of the CalculateBuildPoints loops
Ben Millwood
2013-01-03
Simplify some power handling code
Ben Millwood
2013-01-03
Hive pain/death code cleaned up
Ben Millwood
2013-01-03
* Fix death detection on medistation heal (bug 3981)
Ben Millwood
2013-01-03
* Increase repeater cost from 2 to 4
Ben Millwood
2013-01-03
* fix misleading comment
Roman Tetelman
2013-01-03
Remove repeater overlap prevention code
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
show the BP of the main / reactor zone by default
Ben Millwood
2013-01-03
* Repeaters cost 2 BP that take away from the main (reactor's) pool.
Ben Millwood
2013-01-03
Display 0 BP during SD
Ben Millwood
2013-01-03
Don't unpower more than the BP a power source can supply correctly
Ben Millwood
2013-01-03
The reactor can only power as much BP as it can hold, and marked unpowered bu...
Ben Millwood
2013-01-03
Fixes to alien BP counting and markdecon
Ben Millwood
2013-01-03
Queue BP when incomplete buildables are destroyed
Ben Millwood
2013-01-03
Fix some bugs with Zone BP
Ben Millwood
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