Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix revert when rewinding through replacement and removal of the same ↵ | John Ellis | |
buildable. | |||
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * Fix "overmind has awakened" CP from being sent at the incorrect time | Christopher Schwarz | |
2013-01-03 | * Indentation fix | Christopher Schwarz | |
2013-01-03 | Centerprint message for Overmind awakening (thanks Lakitu7) | Asa Kravets | |
2013-01-03 | * Fix the search cache in G_Reactor and G_Overmind | Ben Millwood | |
2013-01-03 | * (bug 4382) Allow marked repeater BP to be recovered for use when | John Ellis | |
building in the reactor power zone. | |||
2013-01-03 | * (bug 4638) Fix behavior of structure power when moving the reactor into ↵ | Christopher Schwarz | |
repeaters' BP zones causes it to be providing more than its max power (Rezyn) | |||
2013-01-03 | * (bug 3291) Add /buildlog and /revert commands to combat grief building ↵ | Christopher Schwarz | |
(Undeference, Rezyn, and originally Benmachine) | |||
2013-01-03 | * When a buildable is killed by the egg spawn bbox hax (building something ↵ | Christopher Schwarz | |
too close to an egg), attribute that death to the builder so the points are not queued. (thanks CU|Ams) | |||
2013-01-03 | * Fix the instant-return of BP from TKs of Repeaters (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Exempt MOD_NOCREEP and MOD_REPLACE from being affected by ↵ | Christopher Schwarz | |
g_friendlyBuildableFire and from triggering DCC warnings * Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit) * Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though). * Various code style/formatting changes (msk) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables | |||
2013-01-03 | * (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵ | Christopher Schwarz | |
unpowered but are about to be powered by a currently-building | |||
2013-01-03 | * (bug 3243) /notarget cheat extended to buildables (thanks benmachine) | Christopher Schwarz | |
2013-01-03 | * (bug 4538) Unpowered marked buildables are not ignored when freeing build ↵ | Christopher Schwarz | |
points (Rezyn) | |||
2013-01-03 | * (bug 4325) Last spawn deconstruction check ignores available marked build ↵ | Christopher Schwarz | |
points (Rezyn) | |||
2013-01-03 | * Remove hovel | M. Kristall | |
* Require buildable names instead of buildnums in layouts | |||
2013-01-03 | * Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h | Asa Kravets | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Fix for lonely buildables dividing by zero | Ben Millwood | |
2013-01-03 | * Stop using numeric constants in logs because they are unreliable (log parsers | M. Kristall | |
will need to be updated) | |||
2013-01-03 | * Whitespace | Tim Angus | |
2013-01-03 | * Fix a bug that allowed building multiple reac/om (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Trivial fix to r1854 (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 3627) Defense buildables no longer favor those with lower client ↵ | Christopher Schwarz | |
numbers when choosing a target (thanks benmachine) | |||
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while ↵ | Christopher Schwarz | |
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) | |||
2013-01-03 | * Prevent buying energy ammo from a repeater while the reactor is dead ↵ | Christopher Schwarz | |
(thanks Hibby) * Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson) | |||
2013-01-03 | * More consistency in build/decon message colorcodes | Christopher Schwarz | |
2013-01-03 | * Guard against buildable health going negative | Tim Angus | |
2013-01-03 | * (bug 4298) Fix decon messages, add build messages | Christopher Schwarz | |
- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn) - Add messages/logging of building, including what was replaced (Rezyn) | |||
2013-01-03 | * (bug 4301) Clear decon markers when entering sudden death (Rezyn) | Christopher Schwarz | |
* Fix ability to call sudden death votes when regular entry to sudden death is disabled * Add sudden_death to the printed list of valid vote types * Fix AdvGranger abilities appearing in tutorial text for regular Granger | |||
2013-01-03 | * Massive refactor of voting code | M. Kristall | |
* Remove cvar g_suddenDeath since it is no longer needed * "Sudden Death in 0 seconds!" should no longer display on map start when sudden death is disabled | |||
2013-01-03 | * Fix ability to build over a marked buildable that doesn't provide power ↵ | Christopher Schwarz | |
(Rezyn) | |||
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus | |
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds | |||
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | * Move the human spawn functions around to avoid requiring forward declarations | Tim Angus | |
2013-01-03 | * Remove big blob of commented code in G_GetBuildPoints | Tim Angus | |
2013-01-03 | * Rename some types and variables related to building point zones to be more | Tim Angus | |
descriptive | |||
2013-01-03 | display unpowered icon for telenodes (fixes #something) | Ben Millwood | |
2013-01-03 | get rid of the rest of the basiturretgrab code | Ben Millwood | |
2013-01-03 | Removed basilisk turret grabbing | Asa Kravets | |
2013-01-03 | Don't queue from reactor pool when power source can't be found | Roman Tetelman | |
2013-01-03 | Fix the turret bug for teslas too | Ben Millwood | |
2013-01-03 | * fix turrets from firing sv_fps times per second (thanks rezyn) | Roman Tetelman | |
2013-01-03 | * add comment to previous commit | Roman Tetelman | |
2013-01-03 | Buildables will suicide after 90 seconds without a source of power | Roman Tetelman | |
2013-01-03 | * Don't fire incomplete hives | Ben Millwood | |
2013-01-03 | Make next queue time calculation more consistent | Ben Millwood | |
2013-01-03 | Merge most of the CalculateBuildPoints loops | Ben Millwood | |
It may be possible to do this further but as it is I've simplified and efficientised the code a good deal. Also some tiny irrelevant cleanups |