index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game
/
g_buildable.c
Age
Commit message (
Expand
)
Author
2013-01-03
Removed basilisk turret grabbing
Asa Kravets
2013-01-03
Don't queue from reactor pool when power source can't be found
Roman Tetelman
2013-01-03
Fix the turret bug for teslas too
Ben Millwood
2013-01-03
* fix turrets from firing sv_fps times per second (thanks rezyn)
Roman Tetelman
2013-01-03
* add comment to previous commit
Roman Tetelman
2013-01-03
Buildables will suicide after 90 seconds without a source of power
Roman Tetelman
2013-01-03
* Don't fire incomplete hives
Ben Millwood
2013-01-03
Make next queue time calculation more consistent
Ben Millwood
2013-01-03
Merge most of the CalculateBuildPoints loops
Ben Millwood
2013-01-03
Simplify some power handling code
Ben Millwood
2013-01-03
Hive pain/death code cleaned up
Ben Millwood
2013-01-03
* Fix death detection on medistation heal (bug 3981)
Ben Millwood
2013-01-03
* Increase repeater cost from 2 to 4
Ben Millwood
2013-01-03
* fix misleading comment
Roman Tetelman
2013-01-03
Remove repeater overlap prevention code
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
show the BP of the main / reactor zone by default
Ben Millwood
2013-01-03
* Repeaters cost 2 BP that take away from the main (reactor's) pool.
Ben Millwood
2013-01-03
Display 0 BP during SD
Ben Millwood
2013-01-03
Don't unpower more than the BP a power source can supply correctly
Ben Millwood
2013-01-03
The reactor can only power as much BP as it can hold, and marked unpowered bu...
Ben Millwood
2013-01-03
Fixes to alien BP counting and markdecon
Ben Millwood
2013-01-03
Queue BP when incomplete buildables are destroyed
Ben Millwood
2013-01-03
Fix some bugs with Zone BP
Ben Millwood
2013-01-03
Zone BP updates, and a minor bug fix
Ben Millwood
2013-01-03
Queue buildpoints in main zone and unpowered buildables
Ben Millwood
2013-01-03
Minor cleanups to zone bp
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)
Christopher Schwarz
2013-01-03
* Fix the order of the arguments to APropHovel_Blocked so that it's not compl...
Christopher Schwarz
2013-01-03
* Fix for building spawns over marked buildables (fixes #14)
Roman Tetelman
2013-01-03
* (bug 3607) Hopefully fix the remaining hovel issues
M. Kristall
2013-01-03
* redo hovel removal in a way that doesn't break log parsers (reported by msk)
Roman Tetelman
2013-01-03
Removing some unused variables and functions
Ben Millwood
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* release build points from structures killed by deconstructed eggs instantly
Roman Tetelman
2013-01-03
* Make medistation remove poison from all players that come in contact with it
Roman Tetelman
2013-01-03
* remove hovel (fixes #26) (todo: go back and actually remove the code)
Roman Tetelman
2013-01-03
I am a proper noob.
Ben Millwood
2013-01-03
BP Queuing system
Ben Millwood
2013-01-03
* allow repeaters to be built in range of the reactor (but not other repeaters)
Roman Tetelman
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* Add functions G_TeamName and G_TeamFromString
M. Kristall
2013-01-03
* (bug 3606) Partial fix for this bug: spawns explode when near other buildables
Christopher Schwarz
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* (bug 3629) OB1/buffer overflow (Azrael07)
M. Kristall
[next]