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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2013-01-03* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)Christopher Schwarz
2013-01-03* (bug 4538) Unpowered marked buildables are not ignored when freeing build p...Christopher Schwarz
2013-01-03* (bug 4325) Last spawn deconstruction check ignores available marked build p...Christopher Schwarz
2013-01-03* Remove hovelM. Kristall
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix for lonely buildables dividing by zeroBen Millwood
2013-01-03* Stop using numeric constants in logs because they are unreliable (log parsersM. Kristall
2013-01-03* WhitespaceTim Angus
2013-01-03* Fix a bug that allowed building multiple reac/om (Roman Tetelman)Christopher Schwarz
2013-01-03* Trivial fix to r1854 (Rezyn)Christopher Schwarz
2013-01-03* (bug 3627) Defense buildables no longer favor those with lower client numbe...Christopher Schwarz
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...Christopher Schwarz
2013-01-03* Prevent buying energy ammo from a repeater while the reactor is dead (thank...Christopher Schwarz
2013-01-03* More consistency in build/decon message colorcodesChristopher Schwarz
2013-01-03* Guard against buildable health going negativeTim Angus
2013-01-03* (bug 4298) Fix decon messages, add build messagesChristopher Schwarz
2013-01-03* (bug 4301) Clear decon markers when entering sudden death (Rezyn)Christopher Schwarz
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Fix ability to build over a marked buildable that doesn't provide power (Re...Christopher Schwarz
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
2013-01-03* Move the human spawn functions around to avoid requiring forward declarationsTim Angus
2013-01-03* Remove big blob of commented code in G_GetBuildPointsTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
2013-01-03display unpowered icon for telenodes (fixes #something)Ben Millwood
2013-01-03get rid of the rest of the basiturretgrab codeBen Millwood
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03Don't queue from reactor pool when power source can't be foundRoman Tetelman
2013-01-03Fix the turret bug for teslas tooBen Millwood
2013-01-03* fix turrets from firing sv_fps times per second (thanks rezyn)Roman Tetelman
2013-01-03* add comment to previous commitRoman Tetelman
2013-01-03Buildables will suicide after 90 seconds without a source of powerRoman Tetelman
2013-01-03* Don't fire incomplete hivesBen Millwood
2013-01-03Make next queue time calculation more consistentBen Millwood
2013-01-03Merge most of the CalculateBuildPoints loopsBen Millwood
2013-01-03Simplify some power handling codeBen Millwood
2013-01-03Hive pain/death code cleaned upBen Millwood
2013-01-03* Fix death detection on medistation heal (bug 3981)Ben Millwood
2013-01-03* Increase repeater cost from 2 to 4Ben Millwood
2013-01-03* fix misleading commentRoman Tetelman
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03show the BP of the main / reactor zone by defaultBen Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Display 0 BP during SDBen Millwood
2013-01-03Don't unpower more than the BP a power source can supply correctlyBen Millwood
2013-01-03The reactor can only power as much BP as it can hold, and marked unpowered bu...Ben Millwood
2013-01-03Fixes to alien BP counting and markdeconBen Millwood
2013-01-03Queue BP when incomplete buildables are destroyedBen Millwood