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The server software used for the Der Bunker Tremulous servers.
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g_client.c
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Author
2013-01-03
* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]
Roman Tetelman
2013-01-03
Fix camper credits
Roman Tetelman
2013-01-03
* spectating teammates no longer copies their credits, borrowed from lakitu7 ...
Roman Tetelman
2013-01-03
Make humans raise their weapon when they spawn
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Cleanup info_validate function and enforce that connecting clients must pas...
Christopher Schwarz
2013-01-03
* Require each client to have a unique, valid GUID
M. Kristall
2013-01-03
* Prevent changing names while muted
Christopher Schwarz
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* Change EXEC_NOW to EXEC_APPEND
M. Kristall
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* fix for unlagged being turned off for clients who spawn (bob)
Roman Tetelman
2013-01-03
* Strip nonprinting and console-key characters from player names
Christopher Schwarz
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* Right-align location field
Ben Millwood
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* (bug 3719) IP address fields in admin system are not large enough for IPv6
M. Kristall
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* Remove some unused state structures from game
Tim Angus
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Fixed name-change color bleeding bug
Michael Levin
2013-01-03
Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* (bug 3246) votes don't account for players leaving the game
M. Kristall
2007-04-27
* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's
Tony J. White
2007-04-03
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-13
* (bug 3052) fix issues with !ban and !namelog when multiple players have the
Tony J. White
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-27
* Fix for extended nomenclature resulting in slight server instability
Tony J. White
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