Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-19 | * Fixed spawn kick for aliens | Tim Angus | |
* Creep grows in accordance to buildTime * Construction animation doesn't start until the end of buildTime | |||
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really ↵ | Tim Angus | |
bizarre bug" | |||
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus | |
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged) | |||
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus | |
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg | |||
2003-03-24 | * Changed the displacement the Q3A spectator-door-skipping code uses | Tim Angus | |
* Hopefully fixed a bug introduced with the new menu triggering | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-03-20 | * Fixed corpse death pose bug | Tim Angus | |
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional | |||
2003-02-22 | * Removed "You fragged x" message | Tim Angus | |
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf | |||
2003-02-18 | * Removed debug output | Tim Angus | |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus | |
* Nonesgmented corpses now render properly | |||
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus | |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus | |
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges | |||
2002-12-02 | * Bounding box fiddles | Tim Angus | |
* Added a small radius search to the use action * Fixed a couple of crash bugs | |||
2002-11-18 | * Tweakage of values | Tim Angus | |
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus | |
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay | |||
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-24 | Bugfix to body sinking | Tim Angus | |
2002-04-02 | General bug fixes | Tim Angus | |
2002-03-22 | Hud per class specified in bg_misc.c. Skin entry in class db now honoured | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | The real bugfix to cg_wwFollow not being persistant | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ↵ | Tim Angus | |
time. | |||
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2002-01-03 | Fix ROLL bug when spawning from ceiling egg | Tim Angus | |
2002-01-02 | Random tweaks and bug fixes | Tim Angus | |
2001-12-31 | Hovel updates | Tim Angus | |
2001-12-24 | Alien Hovel | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-12-18 | Fix for death on wall bug | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-15 | Trapper tweaks | Tim Angus | |