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path: root/src/game/g_combat.c
AgeCommit message (Expand)Author
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-02-01* When buildables kill clients they no longer prevent the division of credits...Tim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-30* Slow release frags/creditTim Angus
2005-01-19* Fixed silly integer division bugTim Angus
2005-01-11* Fixed a bug from the how-did-that-ever-work? departmentTim Angus
2004-10-18* Bug fixes to the bug fixes to the bug fixes to frag sharingTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-16* Bug fixes to the bug fixes to alien frag sharingTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-15* Added knockback scalingTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-29* Changed MOD_s for a couple of buildables to more sensible valuesTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-26* Added a bunch of MOD_sTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-03-20* Fixed corpse death pose bugTim Angus
2003-02-27* Locational damage and armour actually work nowTim Angus
2003-02-23* Fixed mutually recursive mine loopTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-03-20Improved organ storingTim Angus
2002-02-09Poison works nowTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-01-28General corpse updatesTim Angus
2002-01-27Instant credits for humans. Corpse's now disappear and change ownership over ...Tim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus