Age | Commit message (Expand) | Author |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Spawn queue displays ordinals ("You are 2nd in the spawn queue") | Michael Levin |
2013-01-03 | * Reworked the dialog code a bit, removed some redundancies | Michael Levin |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | * Renamed some enum stuff to be more descriptive | Ben Millwood |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | * Mass Driver will only shoot through players and buildables | Michael Levin |
2013-01-03 | * MAX()/MIN() macros need to be wrapped in parenthesis to work as | Michael Levin |
2013-01-03 | * Dodge no longer drains stamina while flying with a jetpack | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus |
2007-09-27 | * (bug 3249) Improve repeater interaction with marked deconstruction | Tim Angus |
2007-09-25 | * (bug 3307) use boundary checking to prevent potential buffer overflow | M. Kristall |
2007-09-23 | * (bug 2756) s/damage/dmg/ | Tim Angus |
2007-09-16 | * (bug 3246) votes don't account for players leaving the game | M. Kristall |
2007-06-12 | * ClientCommand() rewrite | M. Kristall |
2007-04-27 | * (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's | Tony J. White |
2007-04-25 | * (bug 2970) fix player counting in relation to team and voting eligibility | Tony J. White |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2007-03-16 | * (bug 2989) my last "stfu overmind" patch did just the opposite when | Tony J. White |
2006-12-29 | * (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw ) | Tony J. White |
2006-12-29 | * Move marked deconstruction variables into level_locals_t | Tim Angus |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-12-09 | * (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged | Tony J. White |
2006-11-29 | * Functionalise testing for sudden death | Tim Angus |
2006-10-30 | * (bug 2894) automatic shoving of teammates on collision. set g_shove to a | Tony J. White |
2006-10-23 | * (bug 2842) adds g_privateMessages (/m and /mt commands) | Tony J. White |
2006-09-28 | * (bugs 2677, 2849) SPECTATOR_FOLLOW mode would give the spectating client | Tony J. White |
2006-09-14 | * (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was | Tony J. White |
2006-09-14 | * (bug 2849) having a qboolean array in the level_locals_t struct seemed to | Tony J. White |
2006-09-05 | Bug 2849 | Tony J. White |
2006-07-31 | * tjw's spiffy admin system (tjw, obviously) | Tim Angus |
2006-07-31 | * Fix to ClientSpawn: spawn is NULL bug #2732 (tjw) | Tim Angus |
2006-07-31 | * Phil Bordelon's g_chatTeamPrefix patch | Tim Angus |
2006-07-02 | * Obituaries that indicate team kills (tjw) | Tim Angus |
2006-06-17 | * Disallow name changes more frequently than once every 5 seconds (by default) | Tim Angus |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus |
2006-05-16 | * Patches from bugs: | Tim Angus |
2006-05-16 | * Removal of bot code | Tim Angus |
2006-04-24 | * Limit on number of times votes can be called, defaulting to 5 (from tjw) | Tim Angus |
2006-04-24 | * No really, I know C | Tim Angus |
2006-04-24 | * Removed some \n from server connection messages | Tim Angus |
2006-04-22 | * Per team friendly fire settings (from tjw) | Tim Angus |
2006-04-15 | * Lucifer cannon exploit fix (R1CH) | Tim Angus |
2006-04-09 | * Removed CS_SCORE? config strings -- they were unused | Tim Angus |
2006-01-20 | * Master server now logs version and renderer strings | Tim Angus |
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus |
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |