Age | Commit message (Collapse) | Author |
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field for aliens
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(/dev/humancontroller)
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* A non-builder was sometimes credited when a structure self-destructed
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attenuate over distance
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- Use spherical distance checks instead of cubic
- Fix buildables' ability to be zapped by two marauder+'s at once
- Chain to targets visible to each other, rather than visible to the zapper
- Fix zap effect disappearing too early when target dies
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which should improve falsely self-destructing eggs (/dev/humancontroller)
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* Put static in g_client.c where appropriate
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track of structures to only allow one hit each (thanks Lakitu7)
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the logs, so it is clear whether "kick a b c" was kicking "a b" for "c" or "a" for "b c" (with thanks to /dev/humancontroller for pointing out a buffer safety thing)
* (bug 4897) Add a server command "pr" to print raw text to a user or all users (with thanks to /dev/humancontroller for pointing out a small mistake)
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properly
* Also disallow maps from setting stage thresholds since some maps were being
very annoying
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differentiate from destroyed by the other team
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(thanks Asvarox)
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* Don't let maps set {alien,human}BuildPoints since that's probably not good
* Let maps set temporary variables instead of cvars (for e.g., gravity)
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maprotation.cfg scripting errors.
* Fix jumping to a map by name.
* Add goto, resume, and #label support to maprotations.
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add a forceName variable to ClientUserinfoChanged so that admin renames
do not have ill-effects on player nameChange count, and players can
be renamed while muted.
* Make /rename print an error when attempting to rename a connecting player.
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(Undeference, Rezyn, and originally Benmachine)
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not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly)
* Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE
* Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain
* Minor cleanups of unused functions/variables
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unpowered but are about to be powered by a currently-building
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should be allowed to join/switch teams
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* Remove a few unused variables and an unused function
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* Client to namelog mapping
* Merge mute, denybuild, ptr in namelog; remove ptr
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* Require buildable names instead of buildnums in layouts
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* Remove some redundant code
* Make an error non-fatal
* Formatting fixes
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* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn)
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* Fix INACTIVITY flag (Rezyn)
* Fix being able to call a teamvote for someone not on your team (thanks Rezyn)
* Fix IMMUNITY flag (Rezyn)
* Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn)
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the button before the timer was up
- If you've been unable to hit anything with the zap for mysterious reasons, this was probably why
* Remove some vestigal code from previous zap rewrites that was causing the above
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do /callvote map/nextmap (Rezyn)
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* Admin commands are just like all other commands now: no more !
("!map" was renamed to "changemap" since "map" already exists)
* Text in the chat ui beginning with / or \ is treated as a command unless
ui_chatCommands = 0 (default 1)
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- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings
- Don't show guid/flags in AdminCmd: log items. Show registered name instead.
- Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig
- Always attach an admin's registered name to bans so the correct people are complained about rather than aliases
- General g_admin.c shrinking and refactoring
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teams, and optionally also to lock them.
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* Keep track of clients' admin statuses better and refactor large amounts of
related admin code
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* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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