Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * Smarter way to check if teamoverlay info should be sent; don't send upgrade | M. Kristall | |
field for aliens | |||
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4984) Show who built a destroyed structure in buildlog | M. Kristall | |
* A non-builder was sometimes credited when a structure self-destructed | |||
2013-01-03 | * Change the distance of zap chains from 200->150, and make zap chain damage ↵ | Asa Kravets | |
attenuate over distance | |||
2013-01-03 | * (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller) | Christopher Schwarz | |
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies | |||
2013-01-03 | * (bug 5039) Fix buildables to initialize with the correct normal vector, ↵ | Christopher Schwarz | |
which should improve falsely self-destructing eggs (/dev/humancontroller) | |||
2013-01-03 | * const in G_CheckSpawnPoint | Ben Millwood | |
2013-01-03 | * Remove some unused spawn functions | Ben Millwood | |
* Put static in g_client.c where appropriate | |||
2013-01-03 | * (bug 4948) Nextmap vote can be overwritten | M. Kristall | |
2013-01-03 | * Change trample to not lose all charge on hitting a structure, and keep ↵ | Asa Kravets | |
track of structures to only allow one hit each (thanks Lakitu7) | |||
2013-01-03 | * (bug 4908) Show BP from marked buildables on the HUD | Christopher Schwarz | |
2013-01-03 | * (bug 4896) Put quotes around multi-word parameters to admin commands in ↵ | Christopher Schwarz | |
the logs, so it is clear whether "kick a b c" was kicking "a b" for "c" or "a" for "b c" (with thanks to /dev/humancontroller for pointing out a buffer safety thing) * (bug 4897) Add a server command "pr" to print raw text to a user or all users (with thanks to /dev/humancontroller for pointing out a small mistake) | |||
2013-01-03 | * (bug 4746) Give some small score to basilisks for healing teammates | Christopher Schwarz | |
2013-01-03 | * Change how r2097 makes map-set values non-persistent and make map configs work | M. Kristall | |
properly * Also disallow maps from setting stage thresholds since some maps were being very annoying | |||
2013-01-03 | * (bug 4885) Show teamkilled buildings as teamkilled in buildlog to ↵ | Christopher Schwarz | |
differentiate from destroyed by the other team | |||
2013-01-03 | * (bug 4818) Do not queue BP from reactors when a reactor is built nearby ↵ | Christopher Schwarz | |
(thanks Asvarox) | |||
2013-01-03 | * Allow mute and denybuild to target players who are no longer connected | M. Kristall | |
2013-01-03 | * Refactor code handling player name matching | M. Kristall | |
2013-01-03 | * g_disabled* cvars are used by ui but were not communicated to the client | M. Kristall | |
* Don't let maps set {alien,human}BuildPoints since that's probably not good * Let maps set temporary variables instead of cvars (for e.g., gravity) | |||
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * (bug 4816) Add team imbalance warning messages | Christopher Schwarz | |
2013-01-03 | * (bug 4805) fix missing names in namelog | John Ellis | |
2013-01-03 | * (bug 4522) Make map rotation logic robust against missing maps and | John Ellis | |
maprotation.cfg scripting errors. * Fix jumping to a map by name. * Add goto, resume, and #label support to maprotations. | |||
2013-01-03 | * (bug 3495) Add support for message censorship (cue "finally!") | M. Kristall | |
2013-01-03 | * Fix admin /rename by not decrementing namelog->nameChanges, instead | John Ellis | |
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player. | |||
2013-01-03 | * (bug 3291) Add /buildlog and /revert commands to combat grief building ↵ | Christopher Schwarz | |
(Undeference, Rezyn, and originally Benmachine) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables | |||
2013-01-03 | * (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵ | Christopher Schwarz | |
unpowered but are about to be powered by a currently-building | |||
2013-01-03 | * Fix handling of invalid userinfo | Christopher Schwarz | |
2013-01-03 | * Revert revision 1965 and parts of revisions 1962 and 1966 since muted players | M. Kristall | |
should be allowed to join/switch teams | |||
2013-01-03 | * Use bitmasks instead of arrays for keeping track of whether/how a player voted | M. Kristall | |
2013-01-03 | * Prevent people from reconnecting so they can call more votes | M. Kristall | |
* Remove a few unused variables and an unused function | |||
2013-01-03 | * Prevent reparsing IP addresses for subnet bans | M. Kristall | |
2013-01-03 | * Separate namelog from admin | M. Kristall | |
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr | |||
2013-01-03 | * Remove hovel | M. Kristall | |
* Require buildable names instead of buildnums in layouts | |||
2013-01-03 | * Refactor emoticon code | M. Kristall | |
* Remove some redundant code * Make an error non-fatal * Formatting fixes | |||
2013-01-03 | * Add a EndVote: line to games.log for showing vote results (Rezyn) | Christopher Schwarz | |
* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn) | |||
2013-01-03 | * Fix votes failing when they shouldn't (Rezyn) | Christopher Schwarz | |
* Fix INACTIVITY flag (Rezyn) * Fix being able to call a teamvote for someone not on your team (thanks Rezyn) * Fix IMMUNITY flag (Rezyn) * Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn) | |||
2013-01-03 | * Remove some unused game cvars | Ben Millwood | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Fix the mara+ zap repeat-rate being infinitely long if you kept mashing ↵ | Christopher Schwarz | |
the button before the timer was up - If you've been unable to hit anything with the zap for mysterious reasons, this was probably why * Remove some vestigal code from previous zap rewrites that was causing the above | |||
2013-01-03 | * Add /listmaps command so people can stop guessing when they're trying to ↵ | Christopher Schwarz | |
do /callvote map/nextmap (Rezyn) | |||
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) | |||
2013-01-03 | * Prevent new votes from preventing previous votes from executing | M. Kristall | |
2013-01-03 | * (bug 4310) Rework admin.log | Christopher Schwarz | |
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring | |||
2013-01-03 | * (bug 4309) Add options to !restart that allow for keeping/switching player ↵ | Christopher Schwarz | |
teams, and optionally also to lock them. | |||
2013-01-03 | * Make position of "ALLFLAGS" admin flag irrelevant | M. Kristall | |
* Keep track of clients' admin statuses better and refactor large amounts of related admin code |