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The server software used for the Der Bunker Tremulous servers.
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g_misc.c
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2017-03-09
try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
allow misc_particle_system entities to use the angles spawn variable
/dev/humancontroller
2017-03-09
change setviewpos to work as it sounds like
/dev/humancontroller
2017-03-09
never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* Fix teleporters so that they once again telefrag players (broken by r2020)
John Ellis
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-02-25
* (bug 2658) windfly.wav and jumppad.wav removed from target_push and
Tony J. White
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-06-11
* Added DONT_WAIT spawnflag to func_plat
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-03-27
* Light flares are now culled based on a new key "mindist" - minimum distance
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-22
* Some more improvements to light flares
Tim Angus
2002-08-22
* Renamed misc_lens_flare to misc_light_flare and improved it
Tim Angus
2001-12-30
bg_itemlist is dead. Yay
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-22
Lens flares :)
Tim Angus
2001-08-17
Animated map object entity
Tim Angus
2001-08-15
spriter now triggers on and off, couple of spawnflags
Tim Angus
2001-08-15
Added spriter - simple particle engine for mappers
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-08-01
Removed unused var
Tim Angus
2001-01-30
I can't remember
Tim Angus
2001-01-27
Ugh, haven't done this in weeks. Um. New creep system, half built new torchli...
Tim Angus
2001-01-07
license change
Tim Angus
2001-01-03
1.27 upgrade
Tim Angus
2001-01-03
im making a right mess of this
Tim Angus
2001-01-03
1.27 import
Tim Angus