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path: root/src/game/g_misc.c
AgeCommit message (Expand)Author
2017-03-09try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09allow misc_particle_system entities to use the angles spawn variable/dev/humancontroller
2017-03-09change setviewpos to work as it sounds like/dev/humancontroller
2017-03-09never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)Christopher Schwarz
2013-01-03* Fix teleporters so that they once again telefrag players (broken by r2020)John Ellis
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03Added armour files to version control.Michael Levin
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-02-25* (bug 2658) windfly.wav and jumppad.wav removed from target_push andTony J. White
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-03-27* Light flares are now culled based on a new key "mindist" - minimum distanceTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2002-10-23* Improved performance of real fading light flaresTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-22* Some more improvements to light flaresTim Angus
2002-08-22* Renamed misc_lens_flare to misc_light_flare and improved itTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-22Lens flares :)Tim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15spriter now triggers on and off, couple of spawnflagsTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-08-01Removed unused varTim Angus
2001-01-30I can't rememberTim Angus
2001-01-27Ugh, haven't done this in weeks. Um. New creep system, half built new torchli...Tim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus