Age | Commit message (Expand) | Author |
2013-01-03 | * (bug 3243) /notarget cheat extended to buildables (thanks benmachine) | Christopher Schwarz |
2013-01-03 | * Put back some grenade bounce code that was not actually redundant after all... | Christopher Schwarz |
2013-01-03 | * Apply the fix in r1917 to another case | Ben Millwood |
2013-01-03 | Gameplay changes | Asa Kravets |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Prevent projectiles from hitting map triggers (Roman Tetelman) | Christopher Schwarz |
2013-01-03 | * fix hives | Roman Tetelman |
2013-01-03 | * hive rework (closes #29): | Roman Tetelman |
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman |
2013-01-03 | Don't use some missiles' bounding boxes for colliding with the map | Ben Millwood |
2013-01-03 | Lcannon primary doesn't scale radius anymore, just uses secondary size | Ben Millwood |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | Blaster shots have a volume of 4 cubed | Asa Kravets |
2013-01-03 | * Unreverted entity walljumping | Asa Kravets |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | Lucifer Cannon has a tiny bounding box that scales with charge to match the a... | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | prfile splash *actually* removed now | Asa Kravets |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-10-15 | * Increased Tesla damage frequency | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-14 | * "sell weapons" now respects the build timer | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-01-31 | * lcannon blast radius is more sane | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-06-21 | Weapon additions??? | Tim Angus |
2002-04-01 | Partial infopanes implementation | Tim Angus |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus |
2002-03-25 | Client side flamer effects | Tim Angus |
2002-01-09 | Mucking around with the flamer | Tim Angus |