Age | Commit message (Expand) | Author |
2004-02-01 | * Added an extra sanity check to evolution tracing after a "void" report | Tim Angus |
2004-01-31 | * lcannon blast radius is more sane | Tim Angus |
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-16 | * Fixed absence of weapon flash effects with no flash model | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2004-01-13 | * Reduced strength of teslagen | Tim Angus |
2004-01-12 | * Charge no longer works backwards | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus |
2003-08-13 | * Rewards given for spawn, reactor and overmind kills | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-05 | * Balance tweaks | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-03-20 | * Fixed corpse death pose bug | Tim Angus |
2003-02-22 | * Removed "You fragged x" message | Tim Angus |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus |
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-12-18 | * BBOX edits on buildables | Tim Angus |
2002-11-30 | * Various additions for the latest human hud | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-23 | * Various changes for Jex's new hud | Tim Angus |