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The server software used for the Der Bunker Tremulous servers.
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2006-04-24
* Limit on number of times votes can be called, defaulting to 5 (from tjw)
Tim Angus
2006-04-24
* No really, I know C
Tim Angus
2006-04-24
* Removed some \n from server connection messages
Tim Angus
2006-04-22
* Fixed retarded exploitable "kick" command
Tim Angus
2006-04-22
* Added P server side cvar, which lists the teams each client is on (from tjw)
Tim Angus
2006-04-22
* Do not increase team kills when team killing (from tjw)
Tim Angus
2006-04-22
* Per team friendly fire settings (from tjw)
Tim Angus
2006-04-22
* Fix to an uninitialised variable (from tjw)
Tim Angus
2006-04-22
* tjw's server comms patch
Tim Angus
2006-04-16
* Fix to infamous "sarge" bug (R1CH)
Tim Angus
2006-04-15
* Lucifer cannon exploit fix (R1CH)
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-03-28
* Increase Dragoon range slighly
Tim Angus
2006-02-27
* Can't use upgrades while dead anymore (not that you could before, but you'd
Tim Angus
2006-02-24
* Merged ioq3-r584
Tim Angus
2006-01-20
* Master server now logs version and renderer strings
Tim Angus
2006-01-18
* Changed order of build errors
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2006-01-12
* Increase boost time to 30 seconds from 20 seconds
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2006-01-11
* Flamer damage down to 20 from 31
Tim Angus
2006-01-09
* Merged ioq3-468
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-17
* Fixed a silly bug with using the reactor/repeater
Tim Angus
2005-10-16
* Extended STATS report to include the times when stages change
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-07
* Fixed bug where a server with only spectators would get stuck on games whic...
Tim Angus
2005-09-05
* Reverted walk/run animation switching back to cmd.buttons instead of basing...
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Fixed "sell upgrades" so it doesn't sell the medkit
Tim Angus
2005-08-31
* Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-10
* Fixed a last minute bug that allowed evolution after death
Tim Angus
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