Age | Commit message (Expand) | Author |
2013-01-03 | * voice chat stuff (no, not like TeamSpeak) | Tony J. White |
2013-01-03 | * add a new function BG_PrimaryWeapon() that returns the "primary" | Tony J. White |
2013-01-03 | * turrets were using the wrong buildable attribute for trajectory type in las... | Tony J. White |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | Lcannon primary doesn't scale radius anymore, just uses secondary size | Ben Millwood |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * (bug 3408) g_alienstage/g_humanstage dont trigger trigger_stage | Tim Angus |
2013-01-03 | * Consolidate memory allocation into bg_alloc.c | Tim Angus |
2013-01-03 | Balance changes | Asa Kravets |
2013-01-03 | * Merge ioq3-r1272 | Tim Angus |
2013-01-03 | * cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b... | Ben Millwood |
2013-01-03 | Credit based stages | Ben Millwood |
2013-01-03 | * Basilisk animation policy | Tim Angus |
2013-01-03 | * Removal of now-redundant Makefile stuff | Ben Millwood |
2013-01-03 | * (bug 3554) Make sure opened files get closed properly -- for real this time | M. Kristall |
2013-01-03 | * Make 1st person weapon animation random (but unpredictable) | Tim Angus |
2013-01-03 | * Fix stupid 1st person animation copy and paste bug | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * (bug 3554) Fix a few more places where opened files might not be closed | M. Kristall |
2013-01-03 | * (bug 3354, 3353) Fix broken G_MapExists (benmachine) | Tim Angus |
2013-01-03 | benmachine typo fixed: oldBoostedTime"->oldBoostTime | Asa Kravets |
2013-01-03 | Keep poison through an evolution | Ben Millwood |
2013-01-03 | Removed STAT_UNUSED, because it is. | Ben Millwood |
2013-01-03 | * (bug 3057) Granger breaks under certain conditions (Risujin) | M. Kristall |
2013-01-03 | Blaster shots have a volume of 4 cubed | Asa Kravets |
2013-01-03 | Tweaks | Asa Kravets |
2013-01-03 | Balance changes | Asa Kravets |
2013-01-03 | * Unreverted entity walljumping | Asa Kravets |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | New build error and corresponding menu for attempted deconstruction of the la... | Ben Millwood |
2013-01-03 | * A new (256x256) version of Garoth's creep texture | Michael Levin |
2013-01-03 | * Oops! Last few commits allowed any Alien to walljump, fixed | Michael Levin |
2013-01-03 | * Dodge key works like a mini-jump key rather than a modifier (fix for keyboa... | Michael Levin |
2013-01-03 | * Options menu video modes glitch fixed (a backport) | Michael Levin |
2013-01-03 | Quashed a pair of warnings. | Michael Levin |
2013-01-03 | Put MN_H_NOENERGYAMMOHERE back. | Michael Levin |
2013-01-03 | * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) | Michael Levin |
2013-01-03 | Balance changes: | Asa Kravets |
2013-01-03 | * (bug 3480) A reactor that has not yet exploded still gives power (benmachine) | Tim Angus |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | Lucifer Cannon has a tiny bounding box that scales with charge to match the a... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove... | Ben Millwood |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | Minor balance change: | Asa Kravets |
2013-01-03 | Macros to describe structure values in terms of build points | Asa Kravets |
2013-01-03 | Need to clear the Tyrant's fall velocity before every PMove or we can get ins... | Michael Levin |